Section: User Contributed Perl Documentation (1)
frozen-bubble - arcade/reflex game
game is a free software implementation of
a popular arcade/reflex game. The game mainly consists of firing
randomly chosen bubbles across the board. If the shoot ends up
having a clump of at least 3 bubbles of the same color, they all
pop. If some bubbles were sticked only on the popping clump, they
fall. In 1-player mode, the goal is to pop all the bubbles on the
board as quickly as possible. In 2-players or network mode, you
have to get your opponent to ``die'' before you.
The default controlling mechanism is through the keyboard, but
you can play with a joystick or a joypad if it is supported by
the system (use the commandline option -ji
to make sure
frozen-bubble detected your joysticks). A key (or a joystick
direction or button) is needed for moving the aim to the left,
moving the aim to the right, center, and fire.
In single player mode, as a beginner the best training is to
choose Play Default Levelset
, which lets you run through
100 levels of an increasing difficulty. Pop all the bubbles of
each level to advance to the next level.
If you want to train for multiplayer, choose Multiplayer
Training which reproduces the conditions of 2-player or
network mode; the only difference is that created malus bubbles
are counted in your score, and you must get the highest score you
can in 2 minutes.
In 2-players mode, you can play against a friend (or a foe,
actually) on the same computer. The board is populated with
random bubbles, and your goal is to make big clumps to send malus
bubbles to your opponent.
If your computer has networking, you can choose LAN GAME
games against others on your local network (up to 5 players).
Frozen-Bubble will look for a game server on the local network
with a UDP
broadcast, connect to it if found, or start a new game
server if not found.
If your computer is connected to Internet, you can choose NET
GAME to play against others on Earth (or beyond?). Frozen-Bubble
will retrieve the server list from the master server and propose
you to choose between available servers. The flag in front of a
server indicates the preferred language for chatting with others
before the game is started. The ping is the roundtrip when
talking with the server, choose a low ping when possible.
show command-line options summary
start the game in fullscreen mode
don't start the game in fullscreen mode
disable music and sound effects
disable music (but not sound effects)
disable sound effects (but not music)
- --playlist directory
use all files of the given directory as music files and play them
- --playlist file
use all files listed in the given file as music files and play them
use this option if frozen-bubble
runs too slowly on your machine (disables a few animations)
same as before, if it is not enough (disables all that can be disabled)
directly start solo (1p) game, with random levels
directly start 2p game (don't display menu)
- --gameserver host[:port]
directly start NET/LAN game connecting to this game server (if
port is omitted, default port is used)
- --level number
start directly the game, at level number
use special bubbles for colourblind people
disable time limit for shooting (e.g. kids mode)
- --player-malus number
add number malus to the left player (can be negative -
doesn't work in network mode)
- --mp-training-difficulty number
set the average duration between receiving malus bubbles in 1
player multiplayer training (default 30 (= every 30 seconds on
average), the lower the harder)
print information about detected joystick(s) on startup (if
Frozen-Bubble doesn't see your joysticks/joypads, try loading
the joydev module with modprobe joydev as root, then
when sound is enabled, disable echoing each typed character with
a typewriter sound (it may get on your nerves)
- --my-nick nick
for NET/LAN games, use this nick instead of username (max 10
chars, ASCII alphanumeric plus dash and underscore only) - notice
that the /nick command is also available when connected to a
server to set your nick
after connecting to a server for a NET game, don't use
http://hostip.info/ to retrieve your geographical position to
send it to other players
- --record directory
specify the recording directory (normally, records are saved in
the directory '.frozen-bubble/records' down your home directory)
automatically record all applicable games (normally, a record is
triggered by hitting the Print Screen key during a game)
- --comment '...'
add the comment enclosed between simple quotes to records (must
not contain anything else than ASCII), it will be shown on
console when playing back the record later
- --replay record_file|URL
playback the specified record file
- --save-frames directory
specify a directory where all (game) frames will be recorded; as the
game is slowed down, can only be used with --replay; warning, output
is huge as 50 frames of each 900 KB are saved per second (e.g. 43 MB
per second); a typical use case is then to build a video out of the
frames with e.g. this kind of command:
mencoder mf:///tmp/fbframes/frame* -mf fps=50 -o /tmp/output.avi -ovc lavc -lavcopts vcodec=mpeg4
Written by Guillaume Cottenceau.
This manual page was originally written by Josselin Mouette <josselin.mouette at ens-lyon.org>.
Visit official homepage: <http://www.frozen-bubble.org/>
Copyright X 2000-2010 The Frozen-Bubble Team.
This is Free Software; this software is licensed under the GPL version 2, as published by the Free Software Foundation.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.