RTCRayHit - combined single ray/hit structure
#include <embree3/rtcore_ray.h> struct RTCORE_ALIGN(16) RTCRayHit { struct RTCRay ray; struct RTCHit hit; };
The RTCRayHit structure is used as input for the rtcIntersect-type functions and stores the ray to intersect and some hit fields that hold the intersection result afterwards.
The embree3/rtcore_ray.h header additionally defines the same ray/hit structure in structure of array (SOA) layout for API functions accepting ray packets of size 4 (RTCRayHit4 type), size 8 (RTCRayHit8 type), and size 16 (RTCRayHit16 type). The header additionally defines an RTCRayHitNt template to generate ray/hit packets of an arbitrary compile-time size.
[RTCRay], [RTCHit]