#include "SDL.h"
int SDL_JoystickEventState(int state);
This function is used to enable or disable joystick event processing. With joystick event processing disabled you will have to update joystick states with SDL_JoystickUpdate and read the joystick information manually. state is either SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
Joystick event handling is prefered
If state is SDL_QUERY then the current state is returned, otherwise the new processing state is returned.
SDL Joystick Functions, SDL_JoystickUpdate, SDL_JoyAxisEvent, SDL_JoyBallEvent, SDL_JoyButtonEvent, SDL_JoyHatEvent