#include "SDL.h"
int SDL_PollEvent(SDL_Event *event);
Polls for currently pending events, and returns 1 if there are any pending events, or 0 if there are none available.
If event is not NULL, the next event is removed from the queue and stored in that area.
SDL_Event event; /* Event structure */ . . . /* Check for events */ while(SDL_PollEvent(&event)){ /* Loop until there are no events left on the queue */ switch(event.type){ /* Process the appropiate event type */ case SDL_KEYDOWN: /* Handle a KEYDOWN event */ printf("Oh! Key press "); break; case SDL_MOUSEMOTION: . . . default: /* Report an unhandled event */ printf("I don't know what this event is! "); } }
SDL_Event, SDL_WaitEvent, SDL_PeepEvents