ggi_color
Section: GGI (3)
Updated: 2006-12-30
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NAME
ggi_color,
ggi_pixel : LibGGI color description
SYNOPSIS
#include <ggi/ggi.h>
typedef struct { uint16_t r,g,b,a; } ggi_color;
typedef uint32_t ggi_pixel;
DESCRIPTION
Colors in ggi are described generically through the display-independent
ggi_color structure. 16 bit channels are used to ensure sufficient
precision on most displays.
ggi_pixels are display-dependent pixel values. They are used by all
GGI drawing primitives for efficiency. Use ggiMapColor(3) to
convert ggi_colors to ggi_pixels.
STRUCTURE MEMBERS
r,
g and
b correspond to the red, green and blue channels.
Since libggi does not deal with alpha compositing, the
a (alpha) field is mainly there for padding and it is not used by
libggi. Setting this value has no effect in libggi itself, and it will
most probably not be unmapped correctly from
ggi_pixels. However,
some extensions might make use of it, in which case you should refer
to their documentation.
ggi_pixels format depends on the actual display and mode. For those
who want to operate directly on pixel values, this format is described
in the ggi_pixelformat(3) structure.
PIXEL ARRAYS
Although individual pixels are kept into 32 bits
ggi_pixel, arrays
of pixels, as used in
ggi[Get|Put]* functions,
ggiPackColors(3) and
ggiUnpackPixels(3), are stored in the display specific format, thus
packed according to the actual pixel size. This size is given by the
GT_SIZE macro for
graphtype or the
size field of the
ggi_pixelformat(3) structure.
The buffers provided to these functions must be big enough to store or
read enough pixels. Although it is safe to use 32 bits per pixel, the
optimum size (in bits) can be calculated by multiplying the number of
pixel by their size. Don't forget to round up to a multiple of 8 to
get the number of bytes.
If you want to access such buffers directly, do not use pointer
arithmetics with ggi_pixels.
SEE ALSO
ggiMapColor(3),
ggi_mode(3),
ggi_pixelformat(3)