GLBINDVERTEXARRAY

Section: [FIXME: manual] (3G)
Updated: 07/27/2020
Page Index
 

NAME

glBindVertexArray - bind a vertex array object  

C SPECIFICATION

void glBindVertexArray(GLuint array);
 

PARAMETERS

array

Specifies the name of the vertex array to bind.
 

DESCRIPTION

glBindVertexArray binds the vertex array object with name array. array is the name of a vertex array object previously returned from a call to glGenVertexArrays(), or zero to break the existing vertex array object binding.

If no vertex array object with name array exists, one is created when array is first bound. If the bind is successful no change is made to the state of the vertex array object, and any previous vertex array object binding is broken.  

ERRORS

GL_INVALID_OPERATION is generated if array is not zero or the name of a vertex array object previously returned from a call to glGenVertexArrays().  

VERSION SUPPORT

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glBindVertexArray - -

 

SEE ALSO

glDeleteVertexArrays(), glEnableVertexAttribArray(), glGenVertexArrays(), glIsVertexArray(), glVertexAttribPointer()  

COPYRIGHT

Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].  

COPYRIGHT


Copyright © 2010-2014 Khronos Group


 

Index

NAME
C SPECIFICATION
PARAMETERS
DESCRIPTION
ERRORS
VERSION SUPPORT
SEE ALSO
COPYRIGHT
COPYRIGHT