GLCOLORMASK
Section: Misc. Reference Manual Pages (3G)
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NAME
glColorMask
- enable and disable writing of frame buffer color components
C SPECIFICATION
void
glColorMask(
GLboolean
red,
GLboolean green,
GLboolean blue,
GLboolean alpha )
PARAMETERS
- red, green, blue, alpha
-
Specify whether red, green, blue, and alpha can or cannot be written
into the frame buffer.
The initial values are all GL_TRUE,
indicating that the color components can be written.
DESCRIPTION
glColorMask specifies whether the individual color components in the frame buffer
can or cannot be written.
If
red is
GL_FALSE,
for example,
no change is made to the red component of any pixel in any of the
color buffers,
regardless of the drawing operation attempted.
Changes to individual bits of components cannot be controlled.
Rather,
changes are either enabled or disabled for entire color components.
ERRORS
GL_INVALID_OPERATION is generated if
glColorMask
is executed between the execution of
glBegin
and the corresponding execution of
glEnd.
ASSOCIATED GETS
glGet with argument
GL_COLOR_WRITEMASK
glGet with argument
GL_RGBA_MODE
SEE ALSO
glClear(3G),
glColor(3G),
glColorPointer(3G),
glDepthMask(3G),
glIndex(3G),
glIndexPointer(3G),
glIndexMask(3G),
glStencilMask(3G)