GLDELETEBUFFERS

Section: [FIXME: manual] (3G)
Updated: 07/25/2019
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NAME

glDeleteBuffers - delete named buffer objects  

C SPECIFICATION

void glDeleteBuffers(GLsizei n, const GLuint * buffers);
 

PARAMETERS

n

Specifies the number of buffer objects to be deleted.

buffers

Specifies an array of buffer objects to be deleted.
 

DESCRIPTION

glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers()). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).

glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.  

ERRORS

GL_INVALID_VALUE is generated if n is negative.  

ASSOCIATED GETS

glIsBuffer()  

VERSION SUPPORT

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glDeleteBuffers

 

SEE ALSO

glBindBuffer(), glGenBuffers(), glGet()  

COPYRIGHT

Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].  

COPYRIGHT


Copyright © 2005 Sams Publishing
Copyright © 2010-2014 Khronos Group


 

Index

NAME
C SPECIFICATION
PARAMETERS
DESCRIPTION
ERRORS
ASSOCIATED GETS
VERSION SUPPORT
SEE ALSO
COPYRIGHT
COPYRIGHT
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