glDrawRangeElements is a restricted form of glDrawElements(). mode, and count match the corresponding arguments to glDrawElements(), with the additional constraint that all values in the arrays count must lie between start and end, inclusive.
Implementations denote recommended maximum amounts of vertex and index data, which may be queried by calling glGet() with argument GL_MAX_ELEMENTS_VERTICES and GL_MAX_ELEMENTS_INDICES. If end - start + 1 is greater than the value of GL_MAX_ELEMENTS_VERTICES, or if count is greater than the value of GL_MAX_ELEMENTS_INDICES, then the call may operate at reduced performance. There is no requirement that all vertices in the range start end be referenced. However, the implementation may partially process unused vertices, reducing performance from what could be achieved with an optimal index set.
When glDrawRangeElements is called, it uses count sequential elements from an enabled array, starting at start to construct a sequence of geometric primitives. mode specifies what kind of primitives are constructed, and how the array elements construct these primitives. If more than one array is enabled, each is used.
It is an error for indices to lie outside the range start end, but implementations may not check for this situation. Such indices cause implementation-dependent behavior.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_VALUE is generated if end < start.
GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object.
glGet() with argument GL_MAX_ELEMENTS_VERTICES
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