glGetObjectLabel retrieves the label of the object identified by name within the namespace given by identifier. identifier must be one of GL_BUFFER, GL_SHADER, GL_PROGRAM, GL_VERTEX_ARRAY, GL_QUERY, GL_PROGRAM_PIPELINE, GL_TRANSFORM_FEEDBACK, GL_SAMPLER, GL_TEXTURE, GL_RENDERBUFFER, GL_FRAMEBUFFER, to indicate the namespace containing the names of buffers, shaders, programs, vertex array objects, query objects, program pipelines, transform feedback objects, samplers, textures, renderbuffers and frame buffers, respectively.
label is the address of a string that will be used to store the object label. bufSize specifies the number of characters in the array identified by label. length contains the address of a variable which will receive the number of characters in the object label. If length is NULL, then it is ignored and no data is written. Likewise, if label is NULL, or if bufSize is zero then no data is written to label.
GL_INVALID_ENUM is generated if identifier is not one of the accepted object types.
GL_INVALID_OPERATION is generated if name is not the name of an existing object of the type specified by identifier.
GL_INVALID_VALUE is generated if bufSize is zero.
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||
Copyright © 2013-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m.