GLGETSAMPLERPARAMETE
Section: [FIXME: manual] (3G)
Updated: 01/26/2021
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NAME
glGetSamplerParameter - return sampler parameter values
C SPECIFICATION
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void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params);
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void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params);
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void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params);
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void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params);
PARAMETERS
sampler
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- Specifies name of the sampler object from which to retrieve parameters.
pname
-
Specifies the symbolic name of a sampler parameter.
GL_TEXTURE_MAG_FILTER,
GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MIN_LOD,
GL_TEXTURE_MAX_LOD,
GL_TEXTURE_LOD_BIAS,
GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T,
GL_TEXTURE_WRAP_R,
GL_TEXTURE_BORDER_COLOR,
GL_TEXTURE_COMPARE_MODE, and
GL_TEXTURE_COMPARE_FUNC
are accepted.
params
-
Returns the sampler parameters.
DESCRIPTION
glGetSamplerParameter
returns in
params
the value or values of the sampler parameter specified as
pname.
sampler
defines the target sampler, and must be the name of an existing sampler object, returned from a previous call to
glGenSamplers().
pname
accepts the same symbols as
glSamplerParameter(), with the same interpretations:
GL_TEXTURE_MAG_FILTER
-
Returns the single-valued texture magnification filter, a symbolic constant. The initial value is
GL_LINEAR.
GL_TEXTURE_MIN_FILTER
-
Returns the single-valued texture minification filter, a symbolic constant. The initial value is
GL_NEAREST_MIPMAP_LINEAR.
GL_TEXTURE_MIN_LOD
-
Returns the single-valued texture minimum level-of-detail value. The initial value is
-1000.
GL_TEXTURE_MAX_LOD
-
Returns the single-valued texture maximum level-of-detail value. The initial value is 1000.
GL_TEXTURE_WRAP_S
-
Returns the single-valued wrapping function for texture coordinate
s, a symbolic constant. The initial value is
GL_REPEAT.
GL_TEXTURE_WRAP_T
-
Returns the single-valued wrapping function for texture coordinate
t, a symbolic constant. The initial value is
GL_REPEAT.
GL_TEXTURE_WRAP_R
-
Returns the single-valued wrapping function for texture coordinate
r, a symbolic constant. The initial value is
GL_REPEAT.
GL_TEXTURE_BORDER_COLOR
-
Returns four integer or floating-point numbers that comprise the RGBA color of the texture border. Floating-point values are returned in the range
0 1. Integer values are returned as a linear mapping of the internal floating-point representation such that 1.0 maps to the most positive representable integer and
-1.0
maps to the most negative representable integer. The initial value is (0, 0, 0, 0).
GL_TEXTURE_COMPARE_MODE
-
Returns a single-valued texture comparison mode, a symbolic constant. The initial value is
GL_NONE. See
glSamplerParameter().
GL_TEXTURE_COMPARE_FUNC
-
Returns a single-valued texture comparison function, a symbolic constant. The initial value is
GL_LEQUAL. See
glSamplerParameter().
NOTES
If an error is generated, no change is made to the contents of
params.
glGetSamplerParameter
is available only if the GL version is 3.3 or higher.
ERRORS
GL_INVALID_VALUE
is generated if
sampler
is not the name of a sampler object returned from a previous call to
glGenSamplers().
GL_INVALID_ENUM
is generated if
pname
is not an accepted value.
VERSION SUPPORT
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OpenGL Version
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Function / Feature Name
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2.0
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2.1
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3.0
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3.1
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3.2
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3.3
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4.0
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4.1
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4.2
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4.3
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4.4
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4.5
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glGetSamplerParameterIiv
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SEE ALSO
glSamplerParameter(),
glGenSamplers(),
glDeleteSamplers(),
glSamplerParameter()
COPYRIGHT
Copyright
©
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
m[blue]http://opencontent.org/openpub/m[].
COPYRIGHT
Copyright © 2010-2014 Khronos Group