program
shadertype
name
glGetSubroutineIndex returns the index of a subroutine uniform within a shader stage attached to a program object. program contains the name of the program to which the shader is attached. shadertype specifies the stage from which to query shader subroutine index. name contains the null-terminated name of the subroutine uniform whose name to query.
If name is not the name of a subroutine uniform in the shader stage, GL_INVALID_INDEX is returned, but no error is generated. If name is the name of a subroutine uniform in the shader stage, a value between zero and the value of GL_ACTIVE_SUBROUTINES minus one will be returned. Subroutine indices are assigned using consecutive integers in the range from zero to the value of GL_ACTIVE_SUBROUTINES minus one for the shader stage.
GL_INVALID_ENUM is generated if shadertype or pname is not one of the accepted values.
GL_INVALID_VALUE is generated if program is not the name of an existing program object.
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OpenGL Version
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Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 |
4.5
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glGetSubroutineIndex | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ |
✔
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glGetProgram(), glGetActiveSubroutineUniform(), glGetActiveSubroutineUniformName()
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