shadertype
location
values
glGetUniformSubroutine retrieves the value of the subroutine uniform at location location for shader stage shadertype of the current program. location must be less than the value of GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS for the shader currently in use at shader stage shadertype. The value of the subroutine uniform is returned in values.
GL_INVALID_ENUM is generated if shadertype is not one of the accepted values.
GL_INVALID_VALUE is generated if location is greater than or equal to the value of GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS for the shader currently in use at shader stage shadertype.
GL_INVALID_OPERATION is generated if no program is active.
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OpenGL Version
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Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 |
4.5
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glGetUniformSubroutineuiv | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ |
✔
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glGetProgram(), glGetActiveSubroutineUniform(), glGetActiveSubroutineUniformName(), glGetUniformLocation()
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