GLINITNAMES
Section: Misc. Reference Manual Pages (3G)
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NAME
glInitNames
- initialize the name stack
C SPECIFICATION
void
glInitNames( void )
DESCRIPTION
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified.
It consists of an ordered set of unsigned integers.
glInitNames causes the name stack to be initialized to its default empty state.
The name stack is always empty while the render mode is not GL_SELECT.
Calls to glInitNames while the render mode is not GL_SELECT are ignored.
ERRORS
GL_INVALID_OPERATION is generated if
glInitNames
is executed between the execution of
glBegin and the corresponding execution of
glEnd.
ASSOCIATED GETS
glGet with argument
GL_NAME_STACK_DEPTH
glGet with argument
GL_MAX_NAME_STACK_DEPTH
SEE ALSO
glLoadName(3G),
glPushName(3G),
glRenderMode(3G),
glSelectBuffer(3G)