GLISSHADER

Section: [FIXME: manual] (3G)
Updated: 07/25/2019
Page Index
 

NAME

glIsShader - Determines if a name corresponds to a shader object  

C SPECIFICATION

GLboolean glIsShader(GLuint shader);
 

PARAMETERS

shader

Specifies a potential shader object.
 

DESCRIPTION

glIsShader returns GL_TRUE if shader is the name of a shader object previously created with glCreateShader() and not yet deleted with glDeleteShader(). If shader is zero or a non-zero value that is not the name of a shader object, or if an error occurs, glIsShader returns GL_FALSE.  

NOTES

No error is generated if shader is not a valid shader object name.

A shader object marked for deletion with glDeleteShader() but still attached to a program object is still considered a shader object and glIsShader will return GL_TRUE.  

ASSOCIATED GETS

glGetAttachedShaders() with a valid program object

glGetShader() with arguments shader and a parameter to be queried

glGetShaderInfoLog() with argument object

glGetShaderSource() with argument object  

VERSION SUPPORT

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glIsShader

 

SEE ALSO

glAttachShader(), glCompileShader(), glCreateShader(), glDeleteShader(), glDetachShader(), glLinkProgram(), glShaderSource()  

COPYRIGHT

Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].  

COPYRIGHT


Copyright © 2003-2005 3Dlabs Inc. Ltd.
Copyright © 2010-2014 Khronos Group


 

Index

NAME
C SPECIFICATION
PARAMETERS
DESCRIPTION
NOTES
ASSOCIATED GETS
VERSION SUPPORT
SEE ALSO
COPYRIGHT
COPYRIGHT
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