shader
glIsShader returns GL_TRUE if shader is the name of a shader object previously created with glCreateShader() and not yet deleted with glDeleteShader(). If shader is zero or a non-zero value that is not the name of a shader object, or if an error occurs, glIsShader returns GL_FALSE.
No error is generated if shader is not a valid shader object name.
A shader object marked for deletion with glDeleteShader() but still attached to a program object is still considered a shader object and glIsShader will return GL_TRUE.
glGetAttachedShaders() with a valid program object
glGetShader() with arguments shader and a parameter to be queried
glGetShaderInfoLog() with argument object
glGetShaderSource() with argument object
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OpenGL Version
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Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 |
4.5
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glIsShader | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
✔
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glAttachShader(), glCompileShader(), glCreateShader(), glDeleteShader(), glDetachShader(), glLinkProgram(), glShaderSource()
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