Section: Misc. Reference Manual Pages (3G)
- specify the line stipple pattern
GLushort pattern )
Specifies a multiplier for each bit in the line stipple pattern.
If factor is 3,
each bit in the pattern is used three times
before the next bit in the pattern is used.
factor is clamped to the range [1, 256] and defaults to 1.
Specifies a 16-bit integer whose bit pattern determines
which fragments of a line will be drawn when the line is rasterized.
Bit zero is used first; the default pattern is all 1's.
Line stippling masks out certain fragments produced by rasterization;
those fragments will not be drawn.
The masking is achieved by using three parameters:
the 16-bit line stipple pattern pattern
the repeat count factor
and an integer stipple counter $s$.
Counter $s$ is reset to 0 whenever glBegin is called,
and before each line segment of a glBegin(GL_LINES)/glEnd
sequence is generated.
It is incremented after each fragment of a unit width aliased line segment is generated,
or after each $i$ fragments of an $i$ width line segment are generated.
The $i$ fragments associated with count $s$ are masked out if
pattern bit $(s ~/~ "factor") ~roman mod~ 16$
is 0, otherwise these fragments are sent to the frame buffer.
Bit zero of pattern is the least significant bit.
Antialiased lines are treated as a sequence of $1 times width$ rectangles
for purposes of stippling.
Whether rectangle $s$ is rasterized or not depends on the fragment rule
described for aliased lines,
counting rectangles rather than groups of fragments.
To enable and disable line stippling, call glEnable and glDisable
with argument GL_LINE_STIPPLE.
the line stipple pattern is applied as described above.
it is as if the pattern were all 1's.
Initially, line stippling is disabled.
is generated if glLineStipple
is executed between the execution of glBegin
and the corresponding execution of glEnd
with argument GL_LINE_STIPPLE_PATTERN
with argument GL_LINE_STIPPLE_REPEAT
with argument GL_LINE_STIPPLE