GLdouble u1,
GLdouble u2 )
void glMapGrid1f(
GLint un,
GLfloat u1,
GLfloat u2 )
void glMapGrid2d(
GLint un,
GLdouble u1,
GLdouble u2,
GLint vn,
GLdouble v1,
GLdouble v2 )
void glMapGrid2f(
GLint un,
GLfloat u1,
GLfloat u2,
GLint vn,
GLfloat v1,
GLfloat v2 )
glMapGrid1 and glMapGrid2 specify the linear grid mappings between the $i$ (or $i$ and $j$) integer grid coordinates, to the $u$ (or $u$ and $v$) floating-point evaluation map coordinates. See glMap1 and glMap2 for details of how $u$ and $v$ coordinates are evaluated.
glMapGrid1 specifies a single linear mapping such that integer grid coordinate 0 maps exactly to u1, and integer grid coordinate un maps exactly to u2. All other integer grid coordinates $i$ are mapped so that
glMapGrid2 specifies two such linear mappings. One maps integer grid coordinate $i~=~0$ exactly to u1, and integer grid coordinate $i~=~"un"$ exactly to u2. The other maps integer grid coordinate $j~=~0$ exactly to v1, and integer grid coordinate $j~=~"vn"$ exactly to v2. Other integer grid coordinates $i$ and $j$ are mapped such that
The mappings specified by glMapGrid are used identically by glEvalMesh and glEvalPoint.
GL_INVALID_OPERATION is generated if glMapGrid is executed between the execution of glBegin and the corresponding execution of glEnd.