GLNORMAL
Section: Misc. Reference Manual Pages (3G)
Page Index
NAME
glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv
- set the current normal vector
delim $$
C SPECIFICATION
void
glNormal3b(
GLbyte
nx,
GLbyte ny,
GLbyte nz )
void
glNormal3d(
GLdouble
nx,
GLdouble ny,
GLdouble nz )
void
glNormal3f(
GLfloat
nx,
GLfloat ny,
GLfloat nz )
void
glNormal3i(
GLint
nx,
GLint ny,
GLint nz )
void
glNormal3s(
GLshort
nx,
GLshort ny,
GLshort nz )
PARAMETERS
- nx, ny, nz
-
Specify the $x$, $y$, and $z$ coordinates of the new current normal.
The initial value of the current normal is the unit vector, (0, 0, 1).
C SPECIFICATION
void
glNormal3bv(
const GLbyte
*v )
void
glNormal3dv(
const GLdouble
*v )
void
glNormal3fv(
const GLfloat
*v )
void
glNormal3iv(
const GLint
*v )
void
glNormal3sv(
const GLshort
*v )
PARAMETERS
- v
-
Specifies a pointer to an array of three elements:
the $x$, $y$, and $z$ coordinates of the new current normal.
DESCRIPTION
The current normal is set to the given coordinates
whenever
glNormal is issued.
Byte, short, or integer arguments are converted to floating-point
with a linear mapping that maps the most positive representable integer
value to 1.0,
and the most negative representable integer value to -1.0.
Normals specified with glNormal need not have unit length.
If GL_NORMALIZE is enabled,
then normals of any length specified with glNormal are normalized after transformation.
If GL_RESCALE_NORMAL is enabled, normals are scaled by a scaling factor
derived from the modelview matrix. GL_RESCALE_NORMAL requires that the
originally specified normals were of unit length, and that the modelview
matrix contain only uniform scales for proper results.
To enable and disable normalization, call glEnable and glDisable
with either GL_NORMALIZE or GL_RESCALE_NORMAL.
Normalization is initially disabled.
NOTES
The current normal can be updated at any time.
In particular,
glNormal can be called between a call to
glBegin and
the corresponding call to
glEnd.
ASSOCIATED GETS
glGet with argument
GL_CURRENT_NORMAL
glIsEnabled with argument
GL_NORMALIZE
glIsEnabled with argument
GL_RESCALE_NORMAL
SEE ALSO
glBegin(3G),
glColor(3G),
glIndex(3G),
glNormalPointer(3G),
glTexCoord(3G),
glVertex(3G)