GLbyte ny,
GLbyte nz )
void glNormal3d(
GLdouble nx,
GLdouble ny,
GLdouble nz )
void glNormal3f(
GLfloat nx,
GLfloat ny,
GLfloat nz )
void glNormal3i(
GLint nx,
GLint ny,
GLint nz )
void glNormal3s(
GLshort nx,
GLshort ny,
GLshort nz )
void glNormal3dv( const GLdouble *v )
void glNormal3fv( const GLfloat *v )
void glNormal3iv( const GLint *v )
void glNormal3sv( const GLshort *v )
Normals specified with glNormal need not have unit length. If GL_NORMALIZE is enabled, then normals of any length specified with glNormal are normalized after transformation. If GL_RESCALE_NORMAL is enabled, normals are scaled by a scaling factor derived from the modelview matrix. GL_RESCALE_NORMAL requires that the originally specified normals were of unit length, and that the modelview matrix contain only uniform scales for proper results. To enable and disable normalization, call glEnable and glDisable with either GL_NORMALIZE or GL_RESCALE_NORMAL. Normalization is initially disabled.