GLRECT
Section: Misc. Reference Manual Pages (3G)
Page Index
NAME
glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv
- draw a rectangle
C SPECIFICATION
void
glRectd(
GLdouble
x1,
GLdouble y1,
GLdouble x2,
GLdouble y2 )
void
glRectf(
GLfloat
x1,
GLfloat y1,
GLfloat x2,
GLfloat y2 )
void
glRecti(
GLint
x1,
GLint y1,
GLint x2,
GLint y2 )
void
glRects(
GLshort
x1,
GLshort y1,
GLshort x2,
GLshort y2 )
PARAMETERS
- x1, y1
-
Specify one vertex of a rectangle.
- x2, y2
-
Specify the opposite vertex of the rectangle.
C SPECIFICATION
void
glRectdv(
const GLdouble
*v1,
const GLdouble *v2 )
void
glRectfv(
const GLfloat
*v1,
const GLfloat *v2 )
void
glRectiv(
const GLint
*v1,
const GLint *v2 )
void
glRectsv(
const GLshort
*v1,
const GLshort *v2 )
PARAMETERS
- v1
-
Specifies a pointer to one vertex of a rectangle.
- v2
-
Specifies a pointer to the opposite vertex of the rectangle.
DESCRIPTION
glRect supports efficient specification of rectangles as two corner points.
Each
rectangle command takes four arguments,
organized either as two consecutive pairs of (
x,
y) coordinates,
or as two pointers to arrays,
each containing an (
x,
y) pair.
The resulting rectangle is defined in the
z = 0 plane.
glRect(x1, y1, x2, y2)
is exactly equivalent to the following sequence:
glBegin(GL_POLYGON);
glVertex2(x1, y1);
glVertex2(x2, y1);
glVertex2(x2, y2);
glVertex2(x1, y2);
glEnd();
Note that if the second vertex is above and to the right of the first vertex,
the rectangle is constructed with a counterclockwise winding.
ERRORS
GL_INVALID_OPERATION is generated if
glRect
is executed between the execution of
glBegin
and the corresponding execution of
glEnd.
SEE ALSO
glBegin(3G),
glVertex(3G)