GLRELEASESHADERCOMPI
Section: [FIXME: manual] (3G)
Updated: 01/26/2021
Page Index
NAME
glReleaseShaderCompiler - release resources consumed by the implementation's shader compiler
C SPECIFICATION
-
void glReleaseShaderCompiler(void);
DESCRIPTION
glReleaseShaderCompiler
provides a hint to the implementation that it may free internal resources associated with its shader compiler.
glCompileShader()
may subsequently be called and the implementation may at that time reallocate resources previously freed by the call to
glReleaseShaderCompiler.
VERSION SUPPORT
|
OpenGL Version
|
Function / Feature Name
|
2.0
|
2.1
|
3.0
|
3.1
|
3.2
|
3.3
|
4.0
|
4.1
|
4.2
|
4.3
|
4.4
|
4.5
|
glReleaseShaderCompiler
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
✔
|
✔
|
✔
|
✔
|
✔
|
SEE ALSO
glCompileShader(),
glLinkProgram()
COPYRIGHT
Copyright
©
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
m[blue]http://opencontent.org/openpub/m[].
COPYRIGHT
Copyright © 2010-2014 Khronos Group