GLTEXCOORD
Section: Misc. Reference Manual Pages (3G)
Page Index
NAME
glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv
- set the current texture coordinates
C SPECIFICATION
void
glTexCoord1d(
GLdouble
s )
void
glTexCoord1f(
GLfloat
s )
void
glTexCoord1i(
GLint
s )
void
glTexCoord1s(
GLshort
s )
void
glTexCoord2d(
GLdouble
s,
GLdouble t )
void
glTexCoord2f(
GLfloat
s,
GLfloat t )
void
glTexCoord2i(
GLint
s,
GLint t )
void
glTexCoord2s(
GLshort
s,
GLshort t )
void
glTexCoord3d(
GLdouble
s,
GLdouble t,
GLdouble r )
void
glTexCoord3f(
GLfloat
s,
GLfloat t,
GLfloat r )
void
glTexCoord3i(
GLint
s,
GLint t,
GLint r )
void
glTexCoord3s(
GLshort
s,
GLshort t,
GLshort r )
void
glTexCoord4d(
GLdouble
s,
GLdouble t,
GLdouble r,
GLdouble q )
void
glTexCoord4f(
GLfloat
s,
GLfloat t,
GLfloat r,
GLfloat q )
void
glTexCoord4i(
GLint
s,
GLint t,
GLint r,
GLint q )
void
glTexCoord4s(
GLshort
s,
GLshort t,
GLshort r,
GLshort q )
PARAMETERS
- s, t, r, q
-
Specify s, t, r, and q texture coordinates.
Not all parameters are present in all forms of the command.
C SPECIFICATION
void
glTexCoord1dv(
const GLdouble
*v )
void
glTexCoord1fv(
const GLfloat
*v )
void
glTexCoord1iv(
const GLint
*v )
void
glTexCoord1sv(
const GLshort
*v )
void
glTexCoord2dv(
const GLdouble
*v )
void
glTexCoord2fv(
const GLfloat
*v )
void
glTexCoord2iv(
const GLint
*v )
void
glTexCoord2sv(
const GLshort
*v )
void
glTexCoord3dv(
const GLdouble
*v )
void
glTexCoord3fv(
const GLfloat
*v )
void
glTexCoord3iv(
const GLint
*v )
void
glTexCoord3sv(
const GLshort
*v )
void
glTexCoord4dv(
const GLdouble
*v )
void
glTexCoord4fv(
const GLfloat
*v )
void
glTexCoord4iv(
const GLint
*v )
void
glTexCoord4sv(
const GLshort
*v )
PARAMETERS
- v
-
Specifies a pointer to an array of one, two, three, or four elements,
which in turn specify the
s,
t,
r, and
q texture coordinates.
DESCRIPTION
glTexCoord specifies texture coordinates in
one,
two,
three, or
four dimensions.
glTexCoord1 sets the current texture coordinates to
(
s, 0, 0, 1);
a call to
glTexCoord2 sets them to
(
s,
t, 0, 1).
Similarly,
glTexCoord3 specifies the texture coordinates as
(
s,
t,
r, 1), and
glTexCoord4 defines all four components explicitly as
(
s,
t,
r,
q).
The current texture coordinates are part of the data
that is associated with each vertex and with the current
raster position.
Initially, the values for
s,
t,
r, and
q
are (0, 0, 0, 1).
NOTES
The current texture coordinates can be updated at any time.
In particular,
glTexCoord can be called between a call to
glBegin and the corresponding
call to
glEnd.
When the GL_ARB_imaging extension is supported, glTexCoord always
updates texture unit GL_TEXTURE0_ARB.
ASSOCIATED GETS
glGet with argument
GL_CURRENT_TEXTURE_COORDS
SEE ALSO
glTexCoordPointer(3G),
glVertex(3G)