GLenum pname, GLfloat param )void glTexEnvi( GLenum target,
GLenum pname, GLint param )
GLenum pname, const GLfloat *params )void glTexEnviv( GLenum target,
GLenum pname, const GLint *params )
If pname is GL_TEXTURE_ENV_MODE, then params is (or points to) the symbolic name of a texture function. Four texture functions may be specified: GL_MODULATE, GL_DECAL, GL_BLEND, and GL_REPLACE.
A texture function acts on the fragment to be textured using the texture image value that applies to the fragment (see glTexParameter) and produces an RGBA color for that fragment. The following table shows how the RGBA color is produced for each of the three texture functions that can be chosen. $C$ is a triple of color values (RGB) and $A$ is the associated alpha value. RGBA values extracted from a texture image are in the range [0,1]. The subscript $f$ refers to the incoming fragment, the subscript $t$ to the texture image, the subscript $c$ to the texture environment color, and subscript $v$ indicates a value produced by the texture function.
A texture image can have up to four components per texture element (see glTexImage1D, glTexImage2D, glTexImage3D, glCopyTexImage1D, and glCopyTexImage2D). In a one-component image, $L sub t$ indicates that single component. A two-component image uses $L sub t$ and $A sub t$. A three-component image has only a color value, $C sub t$. A four-component image has both a color value $C sub t$ and an alpha value $A sub t$.
Base internal | Texture functions | |||
GL_MODULATE | GL_DECAL | GL_BLEND | GL_REPLACE | |
GL_ALPHA | $C sub v ~=~ C sub f$ | undefined | $C sub v ~=~ C sub f$ | $C sub v ~=~ C sub f$ |
$A sub v ~=~ A sub f A sub t$ | $A sub v ~=~ A sub f$ | $A sub v ~=~ A sub t$ | ||
GL_LUMINANCE | $C sub v ~=~ L sub t C sub f$ | undefined | $C sub v ~=~ ( 1 - L sub t ) C sub f$ | $C sub v ~=~ L sub t$ |
$+ L sub t C sub c$ | ||||
1 | $A sub v ~=~ A sub f$ | $A sub v ~=~ A sub f$ | $A sub v ~=~ A sub f$ | |
GL_LUMINANCE | $C sub v ~=~ L sub t C sub f$ | undefined | $C sub v ~=~ ( 1 - L sub t ) C sub f $ | $C sub v ~=~ L sub t$ |
\f3_ALPHA | $+ L sub t C sub c$ | |||
2 | $A sub v ~=~ A sub t A sub f$ | $A sub v ~=~ A sub t A sub f$ | $A sub v ~=~ A sub t$ | |
GL_INTENSITY | $C sub v ~=~ C sub f I sub t$ | undefined | $C sub v ~=~ ( 1 - I sub t ) C sub f$ | $C sub v ~=~ I sub t$ |
$+ I sub t C sub c$ | ||||
c | $A sub v ~=~ A sub f I sub t$ | $A sub v ~=~ ( 1 - I sub t ) A sub f $ | $A sub v ~=~ I sub t$ | |
$+ I sub t A sub c$ | ||||
GL_RGB | $C sub v ~=~ C sub t C sub f$ | $C sub v ~=~ C sub t$ | $C sub v ~=~ (1 - C sub t) C sub f $ | $C sub v ~=~ C sub t$ |
$+ C sub t C sub c$ | ||||
3 | $A sub v ~=~ A sub f$ | $A sub v ~=~ A sub f$ | $A sub v ~=~ A sub f$ | $A sub v ~=~ A sub f$ |
GL_RGBA | $C sub v ~=~ C sub t C sub f$ | $C sub v ~=~ ( 1 - A sub t ) C sub f $ | $C sub v ~=~ (1 - C sub t) C sub f $ | $C sub v ~=~ C sub t$ |
$+ A sub t C sub t$ | $+ C sub t C sub c$ | |||
4 | $A sub v ~=~ A sub t A sub f$ | $A sub v ~=~ A sub f$ | $A sub v ~=~ A sub t A sub f$ | $A sub v ~=~ A sub t$ |
GL_TEXTURE_ENV_MODE defaults to GL_MODULATE and GL_TEXTURE_ENV_COLOR defaults to (0, 0, 0, 0).
Internal formats other than 1, 2, 3, or 4 may only be used if the GL version is 1.1 or greater.
When the GL_ARB_multitexture extension is supported, glTexEnv controls the texture environment for the current active texture unit, selected by glActiveTextureARB. GL_INVALID_ENUM is generated when target or pname is not one of the accepted defined values, or when params should have a defined constant value (based on the value of pname) and does not.
GL_INVALID_OPERATION is generated if glTexEnv is executed between the execution of glBegin and the corresponding execution of glEnd.