GLTRANSLATE
Section: Misc. Reference Manual Pages (3G)
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NAME
glTranslated, glTranslatef
- multiply the current matrix by a translation matrix
C SPECIFICATION
void
glTranslated(
GLdouble
x,
GLdouble y,
GLdouble z )
void
glTranslatef(
GLfloat
x,
GLfloat y,
GLfloat z )
delim $$
PARAMETERS
- x, y, z
-
Specify the x, y, and z coordinates of a translation vector.
DESCRIPTION
glTranslate produces a translation by
$("x","y","z")$.
The current matrix
(see
glMatrixMode)
is multiplied by this translation matrix,
with the product replacing the current matrix, as if
glMultMatrix were called with the following matrix
for its argument:
left ( ~ down 20 matrix {
ccol { 1~~ above 0~~ above 0~~ above 0~~ }
ccol { 0~~ above 1~~ above 0~~ above 0~~ }
ccol { 0~~ above 0~~ above 1~~ above 0~~ }
ccol { "x"~ above "y"~ above "z"~ above 1}
} ~~right )
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION,
all objects drawn after a call to glTranslate are translated.
Use glPushMatrix and
glPopMatrix to save and restore
the untranslated coordinate system.
ERRORS
GL_INVALID_OPERATION is generated if
glTranslate
is executed between the execution of
glBegin
and the corresponding execution of
glEnd.
ASSOCIATED GETS
glGet with argument
GL_MATRIX_MODE
glGet with argument
GL_COLOR_MATRIX
glGet with argument
GL_MODELVIEW_MATRIX
glGet with argument
GL_PROJECTION_MATRIX
glGet with argument
GL_TEXTURE_MATRIX
SEE ALSO
glMatrixMode(3G),
glMultMatrix(3G),
glPushMatrix(3G),
glRotate(3G),
glScale(3G)