shadertype
count
indices
glUniformSubroutines loads all active subroutine uniforms for shader stage shadertype of the current program with subroutine indices from indices, storing indices[i] into the uniform at location i. count must be equal to the value of GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS for the program currently in use at shader stage shadertype. Furthermore, all values in indices must be less than the value of GL_ACTIVE_SUBROUTINES for the shader stage.
GL_INVALID_OPERATION is generated if no program object is current.
GL_INVALID_VALUE is generated if count is not equal to the value of GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS for the shader stage shadertype of the current program.
GL_INVALID_VALUE is generated if any value in indices is geater than or equal to the value of GL_ACTIVE_SUBROUTINES for the shader stage shadertype of the current program.
GL_INVALID_ENUM is generated if shadertype is not one of the accepted values.
glGetProgramStage() with argument GL_ACTIVE_SUBROUTINES
glGetProgramStage() with argument GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
|
OpenGL Version
| |||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 |
4.5
|
glUniformSubroutinesuiv | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ |
✔
|
glGetProgram(), glGetActiveSubroutineUniform(), glGetActiveSubroutineUniformName(), glGetProgramStage()
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].