GLdouble y )
void glVertex2f(
GLfloat x,
GLfloat y )
void glVertex2i(
GLint x,
GLint y )
void glVertex2s(
GLshort x,
GLshort y )
void glVertex3d(
GLdouble x,
GLdouble y,
GLdouble z )
void glVertex3f(
GLfloat x,
GLfloat y,
GLfloat z )
void glVertex3i(
GLint x,
GLint y,
GLint z )
void glVertex3s(
GLshort x,
GLshort y,
GLshort z )
void glVertex4d(
GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w )
void glVertex4f(
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w )
void glVertex4i(
GLint x,
GLint y,
GLint z,
GLint w )
void glVertex4s(
GLshort x,
GLshort y,
GLshort z,
GLshort w )
void glVertex2fv( const GLfloat *v )
void glVertex2iv( const GLint *v )
void glVertex2sv( const GLshort *v )
void glVertex3dv( const GLdouble *v )
void glVertex3fv( const GLfloat *v )
void glVertex3iv( const GLint *v )
void glVertex3sv( const GLshort *v )
void glVertex4dv( const GLdouble *v )
void glVertex4fv( const GLfloat *v )
void glVertex4iv( const GLint *v )
void glVertex4sv( const GLshort *v )
When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.