GLVERTEX
Section: Misc. Reference Manual Pages (3G)
Page Index
NAME
glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv
- specify a vertex
C SPECIFICATION
void
glVertex2d(
GLdouble
x,
GLdouble y )
void
glVertex2f(
GLfloat
x,
GLfloat y )
void
glVertex2i(
GLint
x,
GLint y )
void
glVertex2s(
GLshort
x,
GLshort y )
void
glVertex3d(
GLdouble
x,
GLdouble y,
GLdouble z )
void
glVertex3f(
GLfloat
x,
GLfloat y,
GLfloat z )
void
glVertex3i(
GLint
x,
GLint y,
GLint z )
void
glVertex3s(
GLshort
x,
GLshort y,
GLshort z )
void
glVertex4d(
GLdouble
x,
GLdouble y,
GLdouble z,
GLdouble w )
void
glVertex4f(
GLfloat
x,
GLfloat y,
GLfloat z,
GLfloat w )
void
glVertex4i(
GLint
x,
GLint y,
GLint z,
GLint w )
void
glVertex4s(
GLshort
x,
GLshort y,
GLshort z,
GLshort w )
PARAMETERS
- x, y, z, w
-
Specify x, y, z, and w coordinates of a vertex.
Not all parameters are present in all forms of the command.
C SPECIFICATION
void
glVertex2dv(
const GLdouble
*v )
void
glVertex2fv(
const GLfloat
*v )
void
glVertex2iv(
const GLint
*v )
void
glVertex2sv(
const GLshort
*v )
void
glVertex3dv(
const GLdouble
*v )
void
glVertex3fv(
const GLfloat
*v )
void
glVertex3iv(
const GLint
*v )
void
glVertex3sv(
const GLshort
*v )
void
glVertex4dv(
const GLdouble
*v )
void
glVertex4fv(
const GLfloat
*v )
void
glVertex4iv(
const GLint
*v )
void
glVertex4sv(
const GLshort
*v )
PARAMETERS
- v
-
Specifies a pointer to an array of two, three, or four elements.
The elements of a two-element array are x and y;
of a three-element array, x, y, and z;
and of a four-element array, x, y, z, and w.
DESCRIPTION
glVertex commands are used within
glBegin/
glEnd pairs to specify
point, line, and polygon vertices.
The current color,
normal,
and texture coordinates are associated with the vertex when
glVertex is called.
When only x and y are specified,
z defaults to 0 and w defaults to 1.
When x, y, and z are specified,
w defaults to 1.
NOTES
Invoking
glVertex outside of a
glBegin/
glEnd pair
results in undefined behavior.
SEE ALSO
glBegin(3G),
glCallList(3G),
glColor(3G),
glEdgeFlag(3G),
glEvalCoord(3G),
glIndex(3G),
glMaterial(3G),
glNormal(3G),
glRect(3G),
glTexCoord(3G),
glVertexPointer(3G)