In the compute language, gl_LocalInvocationID is an input variable containing the n-dimensional index of the local work invocation within the work group that the current shader is executing in. The possible values for this variable range across the local work group size, i.e., (0,0,0) to (gl_WorkGroupSize.x - 1, gl_WorkGroupSize.y - 1, gl_WorkGroupSize.z - 1).
|
OpenGL Shading Language Version
| |||||||||||
Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 |
4.50
|
gl_LocalInvocationID | - | - | - | - | - | - | - | - | - | ✔ | ✔ |
✔
|
gl_NumWorkGroups(), gl_WorkGroupID(), gl_WorkGroupSize(), gl_GlobalInvocationID()
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].