GL_NUMSAMPLES

Section: [FIXME: manual] (3G)
Updated: 01/26/2021
Page Index
 

NAME

gl_NumSamples - contains the total number of samples in the framebuffer  

DECLARATION

in bool gl_NumSamples ;.SH "DESCRIPTION"

gl_NumSamples is a fragment language input variable that contains the number of samples in the framebuffer, or 1 if rendering to a non-multisample framebuffer. gl_NumSamples is the sample count of the framebuffer regardless of whether multisample rasterization is enabled or not.  

VERSION SUPPORT

OpenGL Shading Language Version
Variable Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
gl_NumSamples - - - - - -

 

SEE ALSO

gl_SamplePosition(), gl_SampleID()  

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].  

COPYRIGHT


Copyright © 2011-2014 Khronos Group


 

Index

NAME
DECLARATION
VERSION SUPPORT
SEE ALSO
COPYRIGHT
COPYRIGHT