GL_SAMPLEMASKIN

Section: [FIXME: manual] (3G)
Updated: 01/26/2021
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NAME

gl_SampleMaskIn - contains the computed sample coverage mask for the current fragment  

DECLARATION

in int gl_SampleMaskIn[] ;.SH "DESCRIPTION"

gl_SampleMaskIn is a fragment language that indicates the set of samples covered by the primitive generating the fragment during multisample rasterization. It has a sample bit set if and only if the sample is considered covered for this fragment shader invocation. Bit B of mask gl_SampleMask[M] corresponds to sample 32 * M + B. The array has ceil(s / 32) elements where s is the maximum number of color samples supported by the implementation.  

VERSION SUPPORT

OpenGL Shading Language Version
Variable Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
gl_SampleMaskIn - - - - - -

 

SEE ALSO

gl_SampleMask(), gl_SampleID(), gl_SamplePosition(), gl_FragCoord()  

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].  

COPYRIGHT


Copyright © 2011-2014 Khronos Group


 

Index

NAME
DECLARATION
VERSION SUPPORT
SEE ALSO
COPYRIGHT
COPYRIGHT