GL_WORKGROUPID

Section: [FIXME: manual] (3G)
Updated: 07/25/2019
Page Index
 

NAME

gl_WorkGroupID - contains the index of the workgroup currently being operated on by a compute shader  

DECLARATION

in uvec3 gl_WorkGroupID ;.SH "DESCRIPTION"

In the compute language, gl_WorkGroupID contains the 3-dimensional index of the global work group that the current compute shader invocation is executing within. The possible values range across the parameters passed into glDispatchCompute, i.e., from (0, 0, 0) to (gl_NumWorkGroups.x - 1, gl_NumWorkGroups.y - 1, gl_NumWorkGroups.z - 1).  

VERSION SUPPORT

OpenGL Shading Language Version
Variable Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
gl_WorkGroupID - - - - - - - - -

 

SEE ALSO

gl_NumWorkGroups(), gl_WorkGroupID(), gl_LocalInvocationID()  

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].  

COPYRIGHT


Copyright © 2012-2014 Khronos Group


 

Index

NAME
DECLARATION
VERSION SUPPORT
SEE ALSO
COPYRIGHT
COPYRIGHT
LinuxReviews : manual page archive : man3