GLUNURBSSURFACE
Section: Misc. Reference Manual Pages (3G)
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NAME
gluNurbsSurface
- define the shape of a NURBS surface
C SPECIFICATION
void
gluNurbsSurface(
GLUnurbs*
nurb,
GLint sKnotCount,
GLfloat* sKnots,
GLint tKnotCount,
GLfloat* tKnots,
GLint sStride,
GLint tStride,
GLfloat* control,
GLint sOrder,
GLint tOrder,
GLenum type )
delim $$
PARAMETERS
- nurb
-
Specifies the NURBS object (created with gluNewNurbsRenderer).
- sKnotCount
-
Specifies the number of knots in the parametric u direction.
- sKnots
-
Specifies an array of sKnotCount nondecreasing knot values in the parametric
u direction.
- tKnotCount
-
Specifies the number of knots in the parametric v direction.
- tKnots
-
Specifies an array of tKnotCount nondecreasing knot values in the parametric
v direction.
- sStride
-
Specifies the offset (as a number of single-precision floating point values)
between successive control points in the parametric u direction
in control.
- tStride
-
Specifies the offset (in single-precision floating-point values)
between successive control points in the parametric v direction
in control.
- control
-
Specifies an array containing control points for the NURBS surface.
The offsets between successive control points in the parametric u
and v directions are given by sStride and tStride.
- sOrder
-
Specifies the order of the NURBS surface in the parametric u
direction. The order is one more than the degree, hence
a surface that is cubic in u has a u order of 4.
- tOrder
-
Specifies the order of the NURBS surface in the parametric v
direction. The order is one more than the degree, hence
a surface that is cubic in v has a v order of 4.
- type
-
Specifies type of the surface. type can be any of the valid
two-dimensional evaluator types (such as GL_MAP2_VERTEX_3 or
GL_MAP2_COLOR_4).
DESCRIPTION
Use
gluNurbsSurface within a NURBS (Non-Uniform Rational B-Spline) surface
definition to describe the shape of a NURBS surface (before
any trimming). To mark the beginning of
a NURBS surface definition, use the
gluBeginSurface command.
To mark the end of a NURBS surface definition, use the
gluEndSurface command. Call
gluNurbsSurface within a NURBS
surface definition only.
Positional, texture, and color coordinates are associated
with a surface by presenting each as a separate gluNurbsSurface between a
gluBeginSurface/gluEndSurface pair. No more than
one call to gluNurbsSurface for each of color, position, and texture
data can be made within a single gluBeginSurface/gluEndSurface
pair. Exactly one call must be made to describe the position of the
surface (a type of GL_MAP2_VERTEX_3 or GL_MAP2_VERTEX_4).
A NURBS surface can be trimmed by using the commands
gluNurbsCurve and gluPwlCurve between calls to
gluBeginTrim and gluEndTrim.
Note that a gluNurbsSurface with sKnotCount knots in the u direction
and tKnotCount knots in the v direction with orders
sOrder and tOrder must have
(sKnotCount - sOrder) $times$ (tKnotCount - tOrder) control points.
EXAMPLE
The following commands render a textured NURBS surface with normals;
the texture coordinates and normals are also NURBS surfaces:
gluBeginSurface(nobj);
gluNurbsSurface(nobj, ..., GL_MAP2_TEXTURE_COORD_2);
gluNurbsSurface(nobj, ..., GL_MAP2_NORMAL);
gluNurbsSurface(nobj, ..., GL_MAP2_VERTEX_4);
gluEndSurface(nobj);
SEE ALSO
gluBeginSurface(3G),
gluBeginTrim(3G),
gluNewNurbsRenderer(3G),
gluNurbsCurve(3G),
gluPwlCurve(3G)