GLUPARTIALDISK
Section: Misc. Reference Manual Pages (3G)
Page Index
NAME
gluPartialDisk
- draw an arc of a disk
C SPECIFICATION
void
gluPartialDisk(
GLUquadric*
quad,
GLdouble inner,
GLdouble outer,
GLint slices,
GLint loops,
GLdouble start,
GLdouble sweep )
delim $$
PARAMETERS
- quad
-
Specifies a quadrics object (created with gluNewQuadric).
- inner
-
Specifies the inner radius of the partial disk (can be 0).
- outer
-
Specifies the outer radius of the partial disk.
- slices
-
Specifies the number of subdivisions around the z axis.
- loops
-
Specifies the number of concentric rings about the origin into which
the partial disk is subdivided.
- start
-
Specifies the starting angle, in degrees, of the disk portion.
- sweep
-
Specifies the sweep angle, in degrees, of the disk portion.
DESCRIPTION
gluPartialDisk renders a partial disk on the $ z ~=~ 0 $ plane. A partial disk is
similar to a full disk, except that only the subset of the disk from
start through
start +
sweep is included (where 0 degrees is along the
+
yaxis,
90 degrees along the +
x axis, 180 degrees along the -
y axis, and
270 degrees along the -
x axis).
The partial disk has a radius of
outer, and contains a concentric circular hole with a radius
of inner. If inner is 0, then no hole is generated. The partial disk is
subdivided around the z axis into slices (like pizza slices), and also
about the z axis into rings
(as specified by slices and loops, respectively).
With respect to orientation, the +z
side of the partial disk is considered to
be outside (see gluQuadricOrientation).
This means that if the
orientation is set to GLU_OUTSIDE, then any normals generated
point along the +z axis. Otherwise, they point along the -z
axis.
If texturing is turned on (with gluQuadricTexture), texture
coordinates are generated
linearly such that where $ r ~=~ "outer" $, the value at (r, 0, 0) is
(1.0, 0.5), at (0, r, 0) it is (0.5, 1.0), at (-r, 0, 0)
it is (0.0, 0.5), and
at (0, -r, 0) it is (0.5, 0.0).
SEE ALSO
gluCylinder(3G),
gluDisk(3G),
gluNewQuadric(3G),
gluQuadricOrientation(3G),
gluQuadricTexture(3G),
gluSphere(3G)