GLUPROJECT
Section: Misc. Reference Manual Pages (3G)
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NAME
gluProject
- map object coordinates to window coordinates
C SPECIFICATION
GLint
gluProject(
GLdouble
objX,
GLdouble objY,
GLdouble objZ,
const GLdouble *model,
const GLdouble *proj,
const GLint *view,
GLdouble* winX,
GLdouble* winY,
GLdouble* winZ )
delim $$
PARAMETERS
- objX, objY, objZ
-
Specify the object coordinates.
- model
-
Specifies the current modelview matrix (as from a glGetDoublev call).
- proj
-
Specifies the current projection matrix (as from a glGetDoublev call).
- view
-
Specifies the current viewport (as from a glGetIntegerv call).
- winX, winY, winZ
-
Return the computed window coordinates.
DESCRIPTION
gluProject transforms the specified object coordinates into window coordinates
using
model,
proj, and
view. The result is stored
in
winX,
winY, and
winZ. A return value of
GL_TRUE indicates success, a return value of
GL_FALSE
indicates failure.
To compute the coordinates,
let $v ~=~ ("objX", "objY", "objZ", 1.0)$
represented as a matrix with 4 rows and 1 column.
Then gluProject computes $v sup prime$
as follows:
v sup prime ~=~ P ~times~ M ~times~ v
where $P$ is the current projection matrix proj, $M$ is the current
modelview matrix model (both represented as
$4 times 4$ matrices in column-major order) and '$times$' represents
matrix multiplication.
The window coordinates are then computed as follows:
"winX" ~=~ "view" (0) ~+~ "view" (2) ~*~ (v sup prime (0) ~+~ 1)~/~2
"winY" ~=~ "view" (1) ~+~ "view" (3)~*~(v sup prime (1) ~+~ 1)~/~2
"winZ" ~=~ (v sup prime (2) ~+~ 1)~/~ 2
SEE ALSO
glGet(3G),
gluUnProject(3G)