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eWhat
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Enumerated parameter ID.
-
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GLUT_HAS_JOYSTICK
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Return non-zero if there is a joystick.
-
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GLUT_HAS_KEYBOARD
Ef
Return non-zero if there is a keyboard.
-
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GLUT_HAS_MOUSE
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Return non-zero if there is a mouse.
-
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GLUT_HAS_SPACEBALL
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Return non-zero if there is a spaceball.
-
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GLUT_JOYSTICK_AXES
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Return the number of axes for the joystick.
-
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GLUT_JOYSTICK_POLL_RATE
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Return the rate (in GLUT timer ticks?) at
which the joystick is polled.
-
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GLUT_NUM_MOUSE_BUTTONS
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Return the number of buttons that the user's
mouse has.
-
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GLUT_OWNS_JOYSTICK
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Return non-zero if OpenGLUT believes that it has
successfully acquired access to the joystick.
-
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GLUT_DEVICE_IGNORE_KEY_REPEAT
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Return non-zero if the
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current window
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is
set to disable key repeating.
-
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GLUT_DEVICE_KEY_REPEAT
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Described as returning the key repeat rate in
one place, but actually returns a key repeat mode.
-
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GLUT_HAS_DIAL_AND_BUTTON_BOX
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Return non-zero if a dials-and-buttons box is
present.
-
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GLUT_HAS_TABLET
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Return non-zero if a tablet is present.
-
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GLUT_NUM_BUTTON_BOX_BUTTONS
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Return the number of buttons on a dials-and-buttons
box, if any.
-
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GLUT_NUM_DIALS
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Return the number of dials on a dials-and-buttons
box, if any.
-
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GLUT_NUM_SPACEBALL_BUTTONS
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Return the number of buttons on a spaceball, if any.
-
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GLUT_NUM_TABLET_BUTTONS
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Return the number of buttons on a tablet, if any.
Consider moving to a table-based approach rather than a switch(), letting us move to modular functions.
Mice are optional, but OpenGLUT is only able to check for them under WIN32.
Mice can have a varying number of buttons, but OpenGLUT assumes exactly 3 on UNIX_X11.
Not all joystick queries are implemented yet.
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GLUT_DEVICE_KEY_REPEAT
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returns the key repeat mode, but the comment says it returns the
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rate
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.
Some things, like joystick poll rates, seem to have insufficient context. Which joystick? Which window? Maybe we assume the
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current window
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and the current joystick (or the first one)?
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GLUT_DEVICE_KEY_REPEAT
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should probably return
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ogState.KeyRepeat.
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