#include <wayland-client-core.h>
struct wl_client * wl_client_create (struct wl_display *display, int fd)
struct wl_display * wl_display_create (void)
void wl_display_destroy (struct wl_display *display)
void wl_display_set_global_filter (struct wl_display *display, wl_display_global_filter_func_t filter, void *data)
uint32_t wl_display_get_serial (struct wl_display *display)
uint32_t wl_display_next_serial (struct wl_display *display)
void wl_display_destroy_clients (struct wl_display *display)
int wl_display_add_socket_fd (struct wl_display *display, int sock_fd)
int wl_display_add_socket (struct wl_display *display, const char *name)
struct wl_protocol_logger * wl_display_add_protocol_logger (struct wl_display *display, wl_protocol_logger_func_t func, void *user_data)
uint32_t * wl_display_add_shm_format (struct wl_display *display, uint32_t format)
struct wl_list * wl_display_get_client_list (struct wl_display *display)
struct wl_event_queue * wl_display_create_queue (struct wl_display *display)
struct wl_display * wl_display_connect_to_fd (int fd)
struct wl_display * wl_display_connect (const char *name)
void wl_display_disconnect (struct wl_display *display)
int wl_display_get_fd (struct wl_display *display)
int wl_display_roundtrip_queue (struct wl_display *display, struct wl_event_queue *queue)
int wl_display_roundtrip (struct wl_display *display)
int wl_display_read_events (struct wl_display *display)
int wl_display_prepare_read_queue (struct wl_display *display, struct wl_event_queue *queue)
int wl_display_prepare_read (struct wl_display *display)
void wl_display_cancel_read (struct wl_display *display)
int wl_display_dispatch_queue (struct wl_display *display, struct wl_event_queue *queue)
int wl_display_dispatch_queue_pending (struct wl_display *display, struct wl_event_queue *queue)
int wl_display_dispatch (struct wl_display *display)
int wl_display_dispatch_pending (struct wl_display *display)
int wl_display_get_error (struct wl_display *display)
uint32_t wl_display_get_protocol_error (struct wl_display *display, const struct wl_interface **interface, uint32_t *id)
int wl_display_flush (struct wl_display *display)
struct wl_event_loop * loop
int run
uint32_t id
uint32_t serial
struct wl_list registry_resource_list
struct wl_list global_list
struct wl_list socket_list
struct wl_list client_list
struct wl_list protocol_loggers
struct wl_priv_signal destroy_signal
struct wl_priv_signal create_client_signal
struct wl_array additional_shm_formats
wl_display_global_filter_func_t global_filter
void * global_filter_data
Represents a connection to the compositor and acts as a proxy to the wl_display singleton object.
A wl_display object represents a client connection to a Wayland compositor. It is created with either wl_display_connect() or wl_display_connect_to_fd(). A connection is terminated using wl_display_disconnect().
A wl_display is also used as the wl_proxy for the wl_display singleton object on the compositor side.
A wl_display object handles all the data sent from and to the compositor. When a wl_proxy marshals a request, it will write its wire representation to the display's write buffer. The data is sent to the compositor when the client calls wl_display_flush().
Incoming data is handled in two steps: queueing and dispatching. In the queue step, the data coming from the display fd is interpreted and added to a queue. On the dispatch step, the handler for the incoming event set by the client on the corresponding wl_proxy is called.
A wl_display has at least one event queue, called the default queue. Clients can create additional event queues with wl_display_create_queue() and assign wl_proxy's to it. Events occurring in a particular proxy are always queued in its assigned queue. A client can ensure that a certain assumption, such as holding a lock or running from a given thread, is true when a proxy event handler is called by assigning that proxy to an event queue and making sure that this queue is only dispatched when the assumption holds.
The default queue is dispatched by calling wl_display_dispatch(). This will dispatch any events queued on the default queue and attempt to read from the display fd if it's empty. Events read are then queued on the appropriate queues according to the proxy assignment.
A user created queue is dispatched with wl_display_dispatch_queue(). This function behaves exactly the same as wl_display_dispatch() but it dispatches given queue instead of the default queue.
A real world example of event queue usage is Mesa's implementation of eglSwapBuffers() for the Wayland platform. This function might need to block until a frame callback is received, but dispatching the default queue could cause an event handler on the client to start drawing again. This problem is solved using another event queue, so that only the events handled by the EGL code are dispatched during the block.
This creates a problem where a thread dispatches a non-default queue, reading all the data from the display fd. If the application would call poll(2) after that it would block, even though there might be events queued on the default queue. Those events should be dispatched with wl_display_dispatch_pending() or wl_display_dispatch_queue_pending() before flushing and blocking.
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Given a file descriptor corresponding to one end of a socket, this function will create a wl_client struct and add the new client to the compositors client list. At that point, the client is initialized and ready to run, as if the client had connected to the servers listening socket. When the client eventually sends requests to the compositor, the wl_client argument to the request handler will be the wl_client returned from this function.
The other end of the socket can be passed to wl_display_connect_to_fd() on the client side or used with the WAYLAND_SOCKET environment variable on the client side.
Listeners added with wl_display_add_client_created_listener() will be notified by this function after the client is fully constructed.
On failure this function sets errno accordingly and returns NULL.
When a new protocol message arrives or is sent from the server all the protocol logger functions will be called, carrying the user_data pointer, the type of the message (request or event) and the actual message. The lifetime of the messages passed to the logger function ends when they return so the messages cannot be stored and accessed later.
errno is set on error.
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See also
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Add the specified wl_shm format to the list of formats the wl_shm object advertises when a client binds to it. Adding a format to the list means that clients will know that the compositor supports this format and may use it for creating wl_shm buffers. The compositor must be able to handle the pixel format when a client requests it.
The compositor by default supports WL_SHM_FORMAT_ARGB8888 and WL_SHM_FORMAT_XRGB8888.
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This adds a Unix socket to Wayland display which can be used by clients to connect to Wayland display.
If NULL is passed as name, then it would look for WAYLAND_DISPLAY env variable for the socket name. If WAYLAND_DISPLAY is not set, then default wayland-0 is used.
If the socket name is a relative path, the Unix socket will be created in the directory pointed to by environment variable XDG_RUNTIME_DIR. If XDG_RUNTIME_DIR is not set, then this function fails and returns -1.
If the socket name is an absolute path, then it is used as-is for the the Unix socket.
The length of the computed socket path must not exceed the maximum length of a Unix socket path. The function also fails if the user does not have write permission in the directory or if the path is already in use.
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The existing socket fd must already be created, opened, and locked. The fd must be properly set to CLOEXEC and bound to a socket file with both bind() and listen() already called.
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After a thread successfully called wl_display_prepare_read() it must either call wl_display_read_events() or wl_display_cancel_read(). If the threads do not follow this rule it will lead to deadlock.
See also
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Connect to the Wayland display named name. If name is NULL, its value will be replaced with the WAYLAND_DISPLAY environment variable if it is set, otherwise display 'wayland-0' will be used.
If WAYLAND_SOCKET is set, it's interpreted as a file descriptor number referring to an already opened socket. In this case, the socket is used as-is and name is ignored.
If name is a relative path, then the socket is opened relative to the XDG_RUNTIME_DIR directory.
If name is an absolute path, then that path is used as-is for the location of the socket at which the Wayland server is listening; no qualification inside XDG_RUNTIME_DIR is attempted.
If name is NULL and the WAYLAND_DISPLAY environment variable is set to an absolute pathname, then that pathname is used as-is for the socket in the same manner as if name held an absolute path. Support for absolute paths in name and WAYLAND_DISPLAY is present since Wayland version 1.15.
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The wl_display takes ownership of the fd and will close it when the display is destroyed. The fd will also be closed in case of failure.
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This creates the wl_display object.
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This function emits the wl_display destroy signal, releases all the sockets added to this display, free's all the globals associated with this display, free's memory of additional shared memory formats and destroy the display object.
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This function should be called right before wl_display_destroy() to ensure all client resources are closed properly. Destroying a client from within wl_display_destroy_clients() is safe, but creating one will leak resources and raise a warning.
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Close the connection to display and free all resources associated with it.
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Dispatch events on the default event queue.
If the default event queue is empty, this function blocks until there are events to be read from the display fd. Events are read and queued on the appropriate event queues. Finally, events on the default event queue are dispatched. On failure -1 is returned and errno set appropriately.
In a multi threaded environment, do not manually wait using poll() (or equivalent) before calling this function, as doing so might cause a dead lock. If external reliance on poll() (or equivalent) is required, see wl_display_prepare_read_queue() of how to do so.
This function is thread safe as long as it dispatches the right queue on the right thread. It is also compatible with the multi thread event reading preparation API (see wl_display_prepare_read_queue()), and uses the equivalent functionality internally. It is not allowed to call this function while the thread is being prepared for reading events, and doing so will cause a dead lock.
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This function dispatches events on the main event queue. It does not attempt to read the display fd and simply returns zero if the main queue is empty, i.e., it doesn't block.
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Dispatch events on the given event queue.
If the given event queue is empty, this function blocks until there are events to be read from the display fd. Events are read and queued on the appropriate event queues. Finally, events on given event queue are dispatched. On failure -1 is returned and errno set appropriately.
In a multi threaded environment, do not manually wait using poll() (or equivalent) before calling this function, as doing so might cause a dead lock. If external reliance on poll() (or equivalent) is required, see wl_display_prepare_read_queue() of how to do so.
This function is thread safe as long as it dispatches the right queue on the right thread. It is also compatible with the multi thread event reading preparation API (see wl_display_prepare_read_queue()), and uses the equivalent functionality internally. It is not allowed to call this function while the thread is being prepared for reading events, and doing so will cause a dead lock.
It can be used as a helper function to ease the procedure of reading and dispatching events.
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Dispatch all incoming events for objects assigned to the given event queue. On failure -1 is returned and errno set appropriately. If there are no events queued, this function returns immediately.
Since
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Send all buffered data on the client side to the server. Clients should always call this function before blocking on input from the display fd. On success, the number of bytes sent to the server is returned. On failure, this function returns -1 and errno is set appropriately.
wl_display_flush() never blocks. It will write as much data as possible, but if all data could not be written, errno will be set to EAGAIN and -1 returned. In that case, use poll on the display file descriptor to wait for it to become writable again.
Parameters
This function returns a pointer to the list of clients currently connected to the display. You can iterate on the list by using the wl_client_for_each macro. The returned value is valid for the lifetime of the display. You must not modify the returned list, but only access it.
See also
wl_client_get_link()
wl_client_from_link()
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Return the last error that occurred on the display. This may be an error sent by the server or caused by the local client.
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Return the file descriptor associated with a display so it can be integrated into the client's main loop.
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int err = wl_display_get_error(display); if (err == EPROTO) { code = wl_display_get_protocol_error(display, &interface, &id); handle_error(code, interface, id); } ...
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This function returns the most recent serial number, but does not increment it.
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This function increments the display serial number and returns the new value.
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This function does the same thing as wl_display_prepare_read_queue() with the default queue passed as the queue.
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This function (or wl_display_prepare_read()) must be called before reading from the file descriptor using wl_display_read_events(). Calling wl_display_prepare_read_queue() announces the calling thread's intention to read and ensures that until the thread is ready to read and calls wl_display_read_events(), no other thread will read from the file descriptor. This only succeeds if the event queue is empty, and if not -1 is returned and errno set to EAGAIN.
If a thread successfully calls wl_display_prepare_read_queue(), it must either call wl_display_read_events() when it's ready or cancel the read intention by calling wl_display_cancel_read().
Use this function before polling on the display fd or integrate the fd into a toolkit event loop in a race-free way. A correct usage would be (with most error checking left out):
while (wl_display_prepare_read_queue(display, queue) != 0) wl_display_dispatch_queue_pending(display, queue); wl_display_flush(display); ret = poll(fds, nfds, -1); if (has_error(ret)) wl_display_cancel_read(display); else wl_display_read_events(display); wl_display_dispatch_queue_pending(display, queue);
Here we call wl_display_prepare_read_queue(), which ensures that between returning from that call and eventually calling wl_display_read_events(), no other thread will read from the fd and queue events in our queue. If the call to wl_display_prepare_read_queue() fails, we dispatch the pending events and try again until we're successful.
The wl_display_prepare_read_queue() function doesn't acquire exclusive access to the display's fd. It only registers that the thread calling this function has intention to read from fd. When all registered readers call wl_display_read_events(), only one (at random) eventually reads and queues the events and the others are sleeping meanwhile. This way we avoid races and still can read from more threads.
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Calling this function will result in data available on the display file descriptor being read and read events will be queued on their corresponding event queues.
Before calling this function, depending on what thread it is to be called from, wl_display_prepare_read_queue() or wl_display_prepare_read() needs to be called. See wl_display_prepare_read_queue() for more details.
When being called at a point where other threads have been prepared to read (using wl_display_prepare_read_queue() or wl_display_prepare_read()) this function will sleep until all other prepared threads have either been cancelled (using wl_display_cancel_read()) or them self entered this function. The last thread that calls this function will then read and queue events on their corresponding event queues, and finally wake up all other wl_display_read_events() calls causing them to return.
If a thread cancels a read preparation when all other threads that have prepared to read has either called wl_display_cancel_read() or wl_display_read_events(), all reader threads will return without having read any data.
To dispatch events that may have been queued, call wl_display_dispatch_pending() or wl_display_dispatch_queue_pending().
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This function blocks until the server has processed all currently issued requests by sending a request to the display server and waiting for a reply before returning.
This function uses wl_display_dispatch_queue() internally. It is not allowed to call this function while the thread is being prepared for reading events, and doing so will cause a dead lock.
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This function blocks until the server has processed all currently issued requests by sending a request to the display server and waiting for a reply before returning.
This function uses wl_display_dispatch_queue() internally. It is not allowed to call this function while the thread is being prepared for reading events, and doing so will cause a dead lock.
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Set a filter for the wl_display to advertise or hide global objects to clients. The set filter will be used during wl_global advertisement to determine whether a global object should be advertised to a given client, and during wl_global binding to determine whether a given client should be allowed to bind to a global.
Clients that try to bind to a global that was filtered out will have an error raised.
Setting the filter NULL will result in all globals being advertised to all clients. The default is no filter.
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