use SDL;
use SDL ':all';
or access them directly:
SDL::SDL_INIT_AUDIO;
or by choosing the export tags below:
Export tag: ':init'
SDL_INIT_AUDIO SDL_INIT_VIDEO SDL_INIT_CDROM SDL_INIT_EVERYTHING SDL_INIT_NOPARACHUTE SDL_INIT_JOYSTICK SDL_INIT_TIMER
SDL::init( $flags );
As with the C language API, SDL Perl initializes the SDL environment with the "SDL::init" subroutine. This routine takes a mode flag constructed through the bitwise OR product of the "SDL_INIT_*" constants. The $flags tell "SDL::init" which subsystems to initialize.
SDL::init(SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
"SDL::init" returns 0 on success, or "-1" on error.
SDL::init_sub_system( $flags );
After SDL has been initialized with "SDL::init" you may initialize any uninitialized subsystems with "SDL::init_sub_system". The $flags tell "SDL::init_sub_system" which subsystems to initialize, and are taken in the same way as "SDL::init".
"SDL::init_sub_system" returns 0 on success, or "-1" on error.
SDL::quit_sub_system( $flags );
"SDL::quit_sub_system" allows you to shut down a subsystem that has been previously initialized by "SDL::init" or "SDL::init_sub_system". The $flags tell "SDL::quit_sub_system" which subsystems to shut down, and are taken in the same way as "SDL::init".
"SDL::quit_sub_system" doesn't return any values.
SDL::quit;
"SDL::quit" Shuts down all SDL subsystems, unloads the dynamically linked library and frees the allocated resources.
Note: This will be called automatically when Perl exits. You don't need to call this, except if you want to initialize SDL again after this.
"SDL::quit" doesn't return any values.
my $flags = SDL::was_init( $flags );
"SDL::was_init" allows you to see which SDL subsystems have been initialized. The $flags tell "SDL::was_init" which subsystems to check, and are taken in the same way as "SDL::init".
"SDL::was_init" returns a mask of the initialized subsystems it checks. If $flags is 0 or "SDL_INIT_EVERYTHING", a mask of all initialized subsystems will be returned (this does not include "SDL_INIT_EVENTTHREAD" or "SDL_INIT_NOPARACHUTE").
use SDL ':all'; my $mask = SDL::was_init(SDL_INIT_AUDIO | SDL_INIT_JOYSTICK); if($mask & SDL_INIT_AUDIO and $mask & SDL_INIT_JOYSTICK) { # Both subsystems are initialized! }
my $error = SDL::get_error;
Returns a scalar value containing the last error message set by the SDL library (if any).
SDL::set_error_real( $printf_format, @values )
"SDL::set_error_real" sets the SDL error to a "printf" style formatted string.
"SDL::set_error_real" doesn't return any values.
SDL::clear_error;
"SDL::clear_error" deletes all information about the last SDL error. This is useful if the error has been handled by the program.
"SDL::clear_error" doesn't return any values.
my $version = SDL::version;
Returns an "SDL::Version" object of the SDL library at compile-time.
use SDL; use SDL::Version; my $v = SDL::version; printf("got version: %d.%d.%d\n", $v->major, $v->minor, $v->patch);
my $ticks = SDL::get_ticks;
Returns the number of milliseconds since SDL library initialization. This value wraps around if the program runs for more than 49.7 days
my $win32_handle = SDL::get_handle;
A video surface must be inited to get a handle.
SDL::delay( $ms );
"SDL::delay" waits the specified number of milliseconds before returning. The actual delay may be longer than specified depending on the underlying OS.
"SDL::delay" doesn't return anything.
# Delay for half a second SDL::delay(500);
See the impact graph <https://github.com/PerlGameDev/SDL/graphs/impact> on our github repository.
Andy Bakun <sdlperl@thwartedefforts.org>
Benedikt Meurer <bmeurer@fwdn.de>
Blaise Roth (Blaizer) <blaizer@cpan.org>
Breno G. de Oliveira (garu)
Brian Cassidy (bricas)
chromatic <chromatic@wgz.org>
Daniel Mantovani <daniel.oliveira.mantovani@gmail.com>
Daniel Ruoso http://daniel.ruoso.com/
David J. Goehrig <dgoehrig@cpan.org>
Dustin Mays (dorkfish) <dork.fish.wat.@gmail.com>
Fedora
Gabor Szabo (szabgab) <szabgab@gmail.com>
Guillaue Cottenceau (gc) <gc@mandrakesoft.com>
Heikki MehtA~nen (hmehta/hejki) <heikki@mehtanen.fi>
James King
James Wright <jwright@cpan.org>
Jeffrey T. Palmer (jtpalmer) <jeffrey.t.palmer@gmail.com>
Kartik Thakore (kthakore) <thakore.kartik@gmail.com>
KatrinaTheLamia
kmx <kmx@cpan.org>
Luke
Michael Lamertz <mike@perl-ronin.de>
morgoth.666
Peter BARABAS <z0d@artifact.hu>
Russell Valentine <russ_allegro@yahoo.com>
Ryan Hanlon
Stephane Desneux <sdx@desneux.com>
Tels <http://www.bloodgate.com>
Thomas Tongue
Tobias Leich (FROGGS)
Tony C
Yuval Kogman (nothingmuch)
Wayne Keenan <wayne@metaverse.fsnet.co.uk>
If you would like to contribute to SDL Perl, please post a message on the mailing list:
And request access to the github repository. Or drop us a line on #sdl over at irc.perl.org
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE SOFTWARE AS PERMITTED BY THE ABOVE LICENCE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE SOFTWARE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE SOFTWARE TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.