SDL::Mixer::MixChunk

Section: User Contributed Perl Documentation (3)
Updated: 2019-07-26
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NAME

SDL::Mixer::MixChunk -- SDL Bindings for structure SDL_MixChunk  

CATEGORY

Mixer, Structure  

SYNOPSIS

 use SDL;
 use SDL::Mixer::MixChunk;

 my $mix_chunk = SDL::Mixer::Music::load_WAV('sample.wav');

 printf("length of audio data is %d bytes\n", $mix_chunk->alen);
 printf("volume is %d\n",                     $mix_chunk->volume);

 

DESCRIPTION

Stores audio data in memory.

Note: It's a bad idea to free a chunk that is still being played...  

METHODS

 

alen

length of audio data in bytes  

volume

Per-sample volume, 0-128 (normally "MIX_MAX_VOLUME" after loading)  

AUTHORS

See ``AUTHORS'' in SDL.


 

Index

NAME
CATEGORY
SYNOPSIS
DESCRIPTION
METHODS
alen
volume
AUTHORS
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