SDL::Rect

Section: User Contributed Perl Documentation (3)
Updated: 2021-01-27
Page Index
 

NAME

SDL::Rect - Defines a rectangular area  

CATEGORY

Core, Video, Structure  

SYNOPSIS

 my $rect = SDL::Rect->new(0, 0, 50, 4);
 $rect->x(1);
 $rect->y(2);
 $rect->w(3);
 my $x = $rect->x; # 1
 my $y = $rect->y; # 2
 my $w = $rect->w; # 3
 my $h = $rect->h; # 4

 

DESCRIPTION

An "SDL_Rect" defines a rectangular area of pixels.  

METHODS

 

new

 my $rect = SDL::Rect->new( $x, $y, $w, $h );

The constructor creates a new rectangle with the specified x, y, width and height values.  

x

 my $x = $rect->x;
 $rect->x(128);

If passed a value, this method sets the x component of the rectangle; if not, it returns the x component of the rectangle.  

y

 my $y = $rect->y;
 $rect->y(128);

If passed a value, this method sets the y component of the rectangle; if not, it returns the y component of the rectangle.  

w

 my $w = $rect->w;
 $rect->w(128);

If passed a value, this method sets the w component of the rectangle; if not, it returns the w component of the rectangle.  

h

 my $h = $rect->h;
 $rect->h(128);

If passed a value, this method sets the h component of the rectangle; if not, it returns the h component of the rectangle.  

SEE ALSO

SDL::Surface  

AUTHORS

See ``AUTHORS'' in SDL.


 

Index

NAME
CATEGORY
SYNOPSIS
DESCRIPTION
METHODS
new
x
y
w
h
SEE ALSO
AUTHORS