SDL::Surface

Section: User Contributed Perl Documentation (3)
Updated: 2021-01-27
Page Index
 

NAME

SDL::Surface - Graphic surface structure  

CATEGORY

Core, Video, Structure  

SYNOPSIS

 use SDL;
 use SDL::Video;
 use SDL::Surface;

 # Create the main surface (display)
 SDL::init(SDL_INIT_VIDEO);
 my $display = SDL::Video::set_video_mode(640, 480, 16, SDL_SWSURFACE);

 # Create other surfaces attached to the $display.
 my $surface  = SDL::Surface->new(SDL_ASYNCBLIT | SDL_HWSURFACE, 640, 480, 16, 0, 0, 0, 0);
 my $surface2 = SDL::Surface->new_from($surface, 100, 100, 8, 0, 0, 0, 0);

 

DESCRIPTION

An "SDL_Surface" defines a surfaceangular area of pixels.  

CONSTANTS

The constants for SDL::Surface belong to SDL::Video, under the export tag of ':surface'.
SDL_ASYNCBLIT
Use asynchronous blit if possible
SDL_SWSURFACE
Store in system memory
SDL_HWSURFACE
Store in video memory
 

METHODS

 

new

 my $surface = SDL::Surface->new(
     $flags, $width, $height, $depth, $Rmask, $Gmask, $Bmask, $Amask
 );

The constructor creates a new surface with the specified parameter values.

The four mask values are the bits that the channel will ignore. For example, an Rmask of 0xFF will ignore that channel completely, making everything on the surface more green/blue.  

new_from

 my $surface = SDL::Surface->new_from(
     $surface, $width, $height, $depth, $Rmask, $Gmask, $Bmask, $Amask
 );

The constructor creates a new surface with the specified parameter values. The flags are taken from the specified $surface.  

w

 my $w = $surface->w;

Returns the width of the surface. SDL::Surface width is defined at construction so this is read-only.  

h

 my $h = $surface->h;

Returns the height of the surface. SDL::Surface height is defined at construction so this is read-only.  

format

 my $format = $surface->format;

The format of the pixels stored in the surface. See SDL::PixelFormat  

pitch

 my $pitch = $surface->pitch;

The scanline length in bytes.  

Direct Write to Surface Pixel

Disclaimer: The following methods can be very slow, making them suitable for creating surfaces, but not for animations  

get_pixel

 my $pixel = $surface->get_pixel( $offset )

Returns the numeric pixel value for the given $offset. The pixel value depends on current pixel format.

Note: For surfaces with a palette (1 byte per pixel) the palette index is returned instead of color values.  

set_pixels

 $surface->set_pixels( $offset, $value );

Sets the pixel $value to the given $offset. The pixel value must fit the pixel format of the surface.

Note: For surfaces with a palette (1 byte per pixel) the palette index must be passed instead of color values.

Example:

 sub putpixel {
     my ($x, $y, $color) = @_;
     $display->set_pixels( $x + $y * $display->w, $color);
 }

See also examples/pixel_operations/sols/ch02.pl!  

get_pixels_ptr

 my $ptr = $surface->get_pixels_ptr;

Returns a reference to the surface's pixels.  

SEE ALSO

SDL, SDL::PixelFormat, SDL::Video, SDL::Rect  

AUTHORS

See ``AUTHORS'' in SDL.


 

Index

NAME
CATEGORY
SYNOPSIS
DESCRIPTION
CONSTANTS
METHODS
new
new_from
w
h
format
pitch
Direct Write to Surface Pixel
get_pixel
set_pixels
get_pixels_ptr
SEE ALSO
AUTHORS