SDLx::FPS
Section: User Contributed Perl Documentation (3)
Updated: 2021-01-27
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NAME
SDLx::FPS - a more convenient way to set a framerate
 
SYNOPSIS
 use SDLx::FPS;
 my $fps = SDLx::FPS->new(fps => 60);
 while(1) { # Main game loop
     # Do game related stuff
     $fps->delay;
 }
 
DESCRIPTION
SDLx::FPS simplifies the task of giving your game a framerate.
Basically, it combines the methods of 
"SDL::GFX::Framerate" and 
"SDL::GFX::FPSManager" into a single module.
Use it to delay the main loop to keep it at a specified framerate.
 
METHODS
 
new
 my $fps = SDLx::FPS->new( fps => 30 );
No arguments are required, if no "fps" is specified, the default FPS is 30.
 
set
 $fps->set($new_framerate);
Same as "SDL::GFX::Framerate::set".
Set the new desired framerate.
 
get
Same as 
"SDL::GFX::Framerate::get".
Get the currently set framerate.
 
delay
Same as 
"SDL::GFX::Framerate::delay".
Generate a delay to accommodate currently set framerate.
Call once in the graphics/rendering loop.
If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is 0 and the delay interpolation is reset.
 
framecount
Return the 
"framecount".
 
rateticks
Return the 
"rateticks".
 
lastticks
Return the 
"lastticks".
 
rate
Return the 
"rate".
 
AUTHORS
See ``
AUTHORS'' in 
SDL.
 
SEE ALSO
SDL::GFX::Framerate, SDL::GFX::FPSManager