SDLx::FPS
Section: User Contributed Perl Documentation (3)
Updated: 2021-01-27
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NAME
SDLx::FPS - a more convenient way to set a framerate
SYNOPSIS
use SDLx::FPS;
my $fps = SDLx::FPS->new(fps => 60);
while(1) { # Main game loop
# Do game related stuff
$fps->delay;
}
DESCRIPTION
SDLx::FPS simplifies the task of giving your game a framerate.
Basically, it combines the methods of
"SDL::GFX::Framerate" and
"SDL::GFX::FPSManager" into a single module.
Use it to delay the main loop to keep it at a specified framerate.
METHODS
new
my $fps = SDLx::FPS->new( fps => 30 );
No arguments are required, if no "fps" is specified, the default FPS is 30.
set
$fps->set($new_framerate);
Same as "SDL::GFX::Framerate::set".
Set the new desired framerate.
get
Same as
"SDL::GFX::Framerate::get".
Get the currently set framerate.
delay
Same as
"SDL::GFX::Framerate::delay".
Generate a delay to accommodate currently set framerate.
Call once in the graphics/rendering loop.
If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is 0 and the delay interpolation is reset.
framecount
Return the
"framecount".
rateticks
Return the
"rateticks".
lastticks
Return the
"lastticks".
rate
Return the
"rate".
AUTHORS
See ``
AUTHORS'' in
SDL.
SEE ALSO
SDL::GFX::Framerate, SDL::GFX::FPSManager