use Variable::Magic qw<wizard cast VMG_OP_INFO_NAME>; { # A variable tracer my $wiz = wizard( set => sub { print "now set to ${$_[0]}!\n" }, free => sub { print "destroyed!\n" }, ); my $a = 1; cast $a, $wiz; $a = 2; # "now set to 2!" } # "destroyed!" { # A hash with a default value my $wiz = wizard( data => sub { $_[1] }, fetch => sub { $_[2] = $_[1] unless exists $_[0]->{$_[2]}; () }, store => sub { print "key $_[2] stored in $_[-1]\n" }, copy_key => 1, op_info => VMG_OP_INFO_NAME, ); my %h = (_default => 0, apple => 2); cast %h, $wiz, '_default'; print $h{banana}, "\n"; # "0" (there is no 'banana' key in %h) $h{pear} = 1; # "key pear stored in helem" }
You'll realize that these magic variables look a lot like tied variables. It is not surprising, as tied variables are implemented as a special kind of magic, just like any 'irregular' Perl variable : scalars like $!, $( or $^W, the %ENV and %SIG hashes, the @ISA array, "vec()" and "substr()" lvalues, threads::shared variables... They all share the same underlying C API, and this module gives you direct access to it.
Still, the magic made available by this module differs from tieing and overloading in several ways :
You attach it to variables, not values (as for blessed references).
Magic callbacks usually get triggered before the original action takes place, and cannot prevent it from happening. This also makes catching individual events easier than with "tie", where you have to provide fallbacks methods for all actions by usually inheriting from the correct "Tie::Std*" class and overriding individual methods in your own class.
You can safely apply different kinds of magics to the same variable, and each of them will be invoked successively.
The same magic can be applied on scalars, arrays, hashes, subs or globs. But the same hook (see below for a list) may trigger differently depending on the type of the variable.
Magical and non-magical variables cannot be distinguished with "ref", "tied" or another trick.
Mainly because perl's way of handling magic is lighter by nature, and because there is no need for any method resolution. Also, since you don't have to reimplement all the variable semantics, you only pay for what you actually use.
The operations that can be overloaded are :
This magic is invoked when the variable is evaluated. It is never called for arrays and hashes.
This magic is called each time the value of the variable changes. It is called for array subscripts and slices, but never for hashes.
This magic only applies to arrays (though it used to also apply to scalars), and is triggered when the 'size' or the 'length' of the variable has to be known by Perl. This is typically the magic involved when an array is evaluated in scalar context, but also on array assignment and loops ("for", "map" or "grep"). The length is returned from the callback as an integer.
Starting from perl 5.12, this magic is no longer called by the "length" keyword, and starting from perl 5.17.4 it is also no longer called for scalars in any situation, making this magic only meaningful on arrays. You can use the constants ``VMG_COMPAT_SCALAR_LENGTH_NOLEN'' and ``VMG_COMPAT_SCALAR_NOLEN'' to see if this magic is available for scalars or not.
This magic is invoked when the variable is reset, such as when an array is emptied. Please note that this is different from undefining the variable, even though the magic is called when the clearing is a result of the undefine (e.g. for an array, but actually a bug prevent it to work before perl 5.9.5 - see the history).
This magic is called when a variable is destroyed as the result of going out of scope (but not when it is undefined). It behaves roughly like Perl object destructors (i.e. "DESTROY" methods), except that exceptions thrown from inside a free callback will always be propagated to the surrounding code.
When applied to tied arrays and hashes, this magic fires when you try to access or change their elements.
Starting from perl 5.17.0, it can also be applied to closure prototypes, in which case the magic will be called when the prototype is cloned. The ``VMG_COMPAT_CODE_COPY_CLONE'' constant is true when your perl support this feature.
This magic is invoked when the variable is cloned across threads. It is currently not available.
When this magic is set on a variable, all subsequent localizations of the variable will trigger the callback. It is available on your perl if and only if "MGf_LOCAL" is true.
The following actions only apply to hashes and are available if and only if ``VMG_UVAR'' is true. They are referred to as uvar magics.
This magic is invoked each time an element is fetched from the hash.
This one is called when an element is stored into the hash.
This magic fires when a key is tested for existence in the hash.
This magic is triggered when a key is deleted in the hash, regardless of whether the key actually exists in it.
You can refer to the tests to have more insight of where the different magics are invoked.
wizard( data => sub { ... }, get => sub { my ($ref, $data [, $op]) = @_; ... }, set => sub { my ($ref, $data [, $op]) = @_; ... }, len => sub { my ($ref, $data, $len [, $op]) = @_; ... ; return $newlen }, clear => sub { my ($ref, $data [, $op]) = @_; ... }, free => sub { my ($ref, $data [, $op]) = @_, ... }, copy => sub { my ($ref, $data, $key, $elt [, $op]) = @_; ... }, local => sub { my ($ref, $data [, $op]) = @_; ... }, fetch => sub { my ($ref, $data, $key [, $op]) = @_; ... }, store => sub { my ($ref, $data, $key [, $op]) = @_; ... }, exists => sub { my ($ref, $data, $key [, $op]) = @_; ... }, delete => sub { my ($ref, $data, $key [, $op]) = @_; ... }, copy_key => $bool, op_info => [ 0 | VMG_OP_INFO_NAME | VMG_OP_INFO_OBJECT ], )
This function creates a 'wizard', an opaque object that holds the magic information. It takes a list of keys / values as argument, whose keys can be :
A code (or string) reference to a private data constructor. It is called in scalar context each time the magic is cast onto a variable, with $_[0] being a reference to this variable and @_[1 .. @_-1] being all extra arguments that were passed to ``cast''. The scalar returned from this call is then attached to the variable and can be retrieved later with ``getdata''.
Code (or string) references to the respective magic callbacks. You don't have to specify all of them : the magic corresponding to undefined entries will simply not be hooked.
When those callbacks are executed, $_[0] is a reference to the magic variable and $_[1] is the associated private data (or "undef" when no private data constructor is supplied with the wizard). Other arguments depend on which kind of magic is involved :
$_[2] contains the natural, non-magical length of the variable (which can only be a scalar or an array as len magic is only relevant for these types). The callback is expected to return the new scalar or array length to use, or "undef" to default to the normal length.
When the variable for which the magic is invoked is an array or an hash, $_[2] is a either an alias or a copy of the current key, and $_[3] is an alias to the current element (i.e. the value). Since $_[2] might be a copy, it is useless to try to change it or cast magic on it.
Starting from perl 5.17.0, this magic can also be called for code references. In this case, $_[2] is always "undef" and $_[3] is a reference to the cloned anonymous subroutine.
$_[2] is an alias to the current key. Note that $_[2] may rightfully be readonly if the key comes from a bareword, and as such it is unsafe to assign to it. You can ask for a copy instead by passing "copy_key => 1" to ``wizard'' which, at the price of a small performance hit, allows you to safely assign to $_[2] in order to e.g. redirect the action to another key.
Finally, if "op_info => $num" is also passed to "wizard", then one extra element is appended to @_. Its nature depends on the value of $num :
$_[-1] is the current op name.
$_[-1] is the "B::OP" object for the current op.
Both result in a small performance hit, but just getting the name is lighter than getting the op object.
These callbacks are always executed in scalar context. The returned value is coerced into a signed integer, which is then passed straight to the perl magic API. However, note that perl currently only cares about the return value of the len magic callback and ignores all the others. Starting with Variable::Magic 0.58, a reference returned from a non-len magic callback will not be destroyed immediately but will be allowed to survive until the end of the statement that triggered the magic. This lets you use this return value as a token for triggering a destructor after the original magic action takes place. You can see an example of this technique in the cookbook.
Each callback can be specified as :
Note that free magic is never called during global destruction, as there is no way to ensure that the wizard object and the callback were not destroyed before the variable.
Here is a simple usage example :
# A simple scalar tracer my $wiz = wizard( get => sub { print STDERR "got ${$_[0]}\n" }, set => sub { print STDERR "set to ${$_[0]}\n" }, free => sub { print STDERR "${$_[0]} was deleted\n" }, );
cast [$@%&*]var, $wiz, @args
This function associates $wiz magic to the supplied variable, without overwriting any other kind of magic. It returns true on success or when $wiz magic is already attached, and croaks on error. When $wiz provides a data constructor, it is called just before magic is cast onto the variable, and it receives a reference to the target variable in $_[0] and the content of @args in @_[1 .. @args]. Otherwise, @args is ignored.
# Casts $wiz onto $x, passing (\$x, '1') to the data constructor. my $x; cast $x, $wiz, 1;
The "var" argument can be an array or hash value. Magic for these scalars behaves like for any other, except that it is dispelled when the entry is deleted from the container. For example, if you want to call "POSIX::tzset" each time the 'TZ' environment variable is changed in %ENV, you can use :
use POSIX; cast $ENV{TZ}, wizard set => sub { POSIX::tzset(); () };
If you want to handle the possible deletion of the 'TZ' entry, you must also specify store magic.
getdata [$@%&*]var, $wiz
This accessor fetches the private data associated with the magic $wiz in the variable. It croaks when $wiz does not represent a valid magic object, and returns an empty list if no such magic is attached to the variable or when the wizard has no data constructor.
# Get the data attached to $wiz in $x, or undef if $wiz # did not attach any. my $data = getdata $x, $wiz;
dispell [$@%&*]variable, $wiz
The exact opposite of ``cast'' : it dissociates $wiz magic from the variable. This function returns true on success, 0 when no magic represented by $wiz could be found in the variable, and croaks if the supplied wizard is invalid.
# Dispell now. die 'no such magic in $x' unless dispell $x, $wiz;
{ package Magical::UserData; use Variable::Magic qw<wizard cast getdata>; my $wiz = wizard data => sub { \$_[1] }; sub ud (\[$@%*&]) : lvalue { my ($var) = @_; my $data = &getdata($var, $wiz); unless (defined $data) { $data = \(my $slot); &cast($var, $wiz, $slot) or die "Couldn't cast UserData magic onto the variable"; } $$data; } } { BEGIN { *ud = \&Magical::UserData::ud } my $cb; $cb = sub { print 'Hello, ', ud(&$cb), "!\n" }; ud(&$cb) = 'world'; $cb->(); # Hello, world! }
my $wiz; $wiz = wizard data => sub { my ($var, $depth) = @_; $depth ||= 0; my $r = ref $var; if ($r eq 'ARRAY') { &cast((ref() ? $_ : \$_), $wiz, $depth + 1) for @$var; } elsif ($r eq 'HASH') { &cast((ref() ? $_ : \$_), $wiz, $depth + 1) for values %$var; } return $depth; }, free => sub { my ($var, $depth) = @_; my $r = ref $var; print "free $r at depth $depth\n"; (); }; { my %h = ( a => [ 1, 2 ], b => { c => 3 } ); cast %h, $wiz; }
When %h goes out of scope, this prints something among the lines of :
free HASH at depth 0 free HASH at depth 1 free SCALAR at depth 2 free ARRAY at depth 1 free SCALAR at depth 3 free SCALAR at depth 3
Of course, this example does nothing with the values that are added after the "cast".
my $delayed; my $delayed_aux = wizard( data => sub { $_[1] }, free => sub { my ($target) = $_[1]; my $target_data = &getdata($target, $delayed); local $target_data->{guard} = 1; if (ref $target eq 'SCALAR') { my $orig = $$target; $$target = $target_data->{mangler}->($orig); } return; }, ); $delayed = wizard( data => sub { return +{ guard => 0, mangler => $_[1] }; }, set => sub { return if $_[1]->{guard}; my $token; cast $token, $delayed_aux, $_[0]; return \$token; }, ); my $x = 1; cast $x, $delayed => sub { $_[0] * 2 }; $x = 2; # $x is now 4 # But note that the delayed action only takes place at the end of the # current statement : my @y = ($x = 5, $x); # $x is now 10, but @y is (5, 5)
p14416 : copy and dup magic.
p28160 : Integration of p25854 (see below).
p32542 : Integration of p31473 (see below).
p25854 : len magic is no longer called when pushing an element into a magic array.
p26569 : local magic.
p31064 : Meaningful uvar magic.
p31473 : clear magic was not invoked when undefining an array. The bug is fixed as of this version.
Since "PERL_MAGIC_uvar" is uppercased, "hv_magic_check()" triggers copy magic on hash stores for (non-tied) hashes that also have uvar magic.
p32969 : len magic is no longer invoked when calling "length" with a magical scalar.
p34908 : len magic is no longer called when pushing / unshifting an element into a magical array in void context. The "push" part was already covered by p25854.
g9cdcb38b : len magic is called again when pushing into a magical array in non-void context.
All the constants are also only exported on request, either individually or by the tags ':consts' and ':all'.
If you want to store a magic object in the private data slot, you will not be able to recover the magic with ``getdata'', since magic is not copied by assignment. You can work around this gotcha by storing a reference to the magic object instead.
If you define a wizard with free magic and cast it on itself, it results in a memory cycle, so this destructor will not be called when the wizard is freed.
A C compiler. This module may happen to build with a C++ compiler as well, but don't rely on it, as no guarantee is made in this regard.
Carp (core since perl 5), XSLoader (since 5.6.0).
perltie and overload for other ways of enhancing objects.
You can contact me by mail or on "irc.perl.org" (vincent).
perldoc Variable::Magic
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.