Section: File Formats (5)
default.cfg - Chocolate Doom configuration file
is the configuration file for chocolate-doom(6). The configuration
options stored in the file are the same as those stored in the
original DOS Vanilla Doom.
Extra Chocolate Doom-specific options are stored in a separate
configuration file, chocolate-doom.cfg.
default.cfg is normally stored in the user's home directory,
as ~/.local/share/chocolate-doom/default.cfg. The path can be
overridden using the XDG_DATA_HOME environment variable (see the XDG
Base Directory Specification).
The chocolate-setup(6) tool provides a simple to use front-end
for editing default.cfg.
The file is a plain-text file, consisting of a list of configuration
options and their values, separated by whitespace. Each option is stored
on a separate line. Options have different types; an option may have
either an integer, floating point or string value. If the option is
of a string type, the value is surrounded by quotes (").
string_value "hello world"
Invalid lines or comments in the file will be ignored, but it is advisable
not to put them in the file; the file is rewritten from scratch every time
the game exits, so any invalid lines or comments will be lost.
Some options are used for keyboard key bindings; these are stored as
integer values containing the keyboard scan code of the key to be bound to.
Boolean values are also stored as integers, with a value of zero usually
indicating "false" and a non-zero value indicating "true".
Mouse sensitivity. This value is used to multiply input mouse movement to control the effect of moving the mouse. The "normal" maximum value available for this through the in-game options menu is 9. A value of 31 or greater will cause the game to crash when entering the options menu.
Volume of sound effects, range 0-15.
Volume of in-game music, range 0-15.
If non-zero, messages are displayed on the heads-up display in the game ("picked up a clip", etc). If zero, these messages are not displayed.
Keyboard key to turn right.
Keyboard key to turn left.
Keyboard key to move forward.
Keyboard key to move backward.
Keyboard key to strafe left.
Keyboard key to strafe right.
Keyboard key to fire the currently selected weapon.
Keyboard key to "use" an object, eg. a door or switch.
Keyboard key to turn on strafing. When held down, pressing the key to turn left or right causes the player to strafe left or right instead.
Keyboard key to make the player run.
If non-zero, mouse input is enabled. If zero, mouse input is disabled.
Mouse button to fire the currently selected weapon.
Mouse button to turn on strafing. When held down, the player will strafe left and right instead of turning left and right.
Mouse button to move forward.
If non-zero, joystick input is enabled.
Joystick virtual button that fires the current weapon.
Joystick virtual button that makes the player strafe while held down.
Joystick virtual button to "use" an object, eg. a door or switch.
Joystick virtual button that makes the player run while held down. If this has a value of 20 or greater, the player will always run, even if use_joystick is 0.
Screen size, range 3-11. A value of 11 gives a full-screen view with the status bar not displayed. A value of 10 gives a full-screen view with the status bar displayed.
Screen detail. Zero gives normal "high detail" mode, while a non-zero value gives "low detail" mode.
Number of sounds that will be played simultaneously.
Music output device. A non-zero value gives MIDI sound output, while a value of zero disables music.
Sound effects device. A value of zero disables in-game sound effects, a value of 1 enables PC speaker sound effects, while a value in the range 2-9 enables the "normal" digital sound effects.
SoundBlaster I/O port. Unused.
SoundBlaster IRQ. Unused.
SoundBlaster DMA channel. Unused.
Output port to use for OPL MIDI playback. Unused.
Gamma correction level. A value of zero disables gamma correction, while a value in the range 1-4 gives increasing levels of gamma correction.
Multiplayer chat macro: message to send when alt+0 is pressed.
Multiplayer chat macro: message to send when alt+1 is pressed.
Multiplayer chat macro: message to send when alt+2 is pressed.
Multiplayer chat macro: message to send when alt+3 is pressed.
Multiplayer chat macro: message to send when alt+4 is pressed.
Multiplayer chat macro: message to send when alt+5 is pressed.
Multiplayer chat macro: message to send when alt+6 is pressed.
Multiplayer chat macro: message to send when alt+7 is pressed.
Multiplayer chat macro: message to send when alt+8 is pressed.
Multiplayer chat macro: message to send when alt+9 is pressed.