REDECLIPSE
Section: Red Eclipse Manual (6)
Updated: 2012-09-11
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NAME
redeclipse - script to launch the Red Eclipse FPS game client
SYNOPSIS
[ -hhomedir ]
[ -ppackagedir ]
[ -osauerdir ]
[ -glogfile ]
[ -df{0|1} ]
[ -dwwidth ]
[ -dhheight ]
[ -du{agf123} ]
[ -dasamples ]
[ -dddepth ]
[ -x'command(s)' ]
[ -v{0..4} ]
[ --help ]
[ -ss{0..3} ]
[ -smservermaster ]
[ -saservermasterport ]
DESCRIPTION
Red Eclipse is a single-player and multi-player first-person ego-shooter, built as a total conversion of Cube Engine 2, which lends itself toward a balanced gameplay, with a general theme of agility in a variety of environments.
redeclipse
is a script which executes the
redeclipse
binary from the
/usr/libexec/redeclipse
directory.
The recommended way to change the settings of the client are to edit the
config.cfg
and
init.cfg
files in the home directory.
The redeclipse client starts a local loopback server upon launch which it uses to connect to for singleplayer, hence many of the server options are accepted by the redeclipse binary as well (see
redeclipse-server(6)).
To edit the specific settings related to the loopback server, use the
localexec.cfg
and
localinit.cfg
files in the home directory.
CAVEATS
Many of these options will, if used, be permanently saved in the init.cfg file.
OPTIONS
Filesystem options
- -hhomedir
-
Sets your home directory to
homedir.
Red Eclipse will look for files in this directory in addition the normal installation directory. All user files will be written to the home directory. Defaults to
$HOME/.redeclipse/.
- -ppackagedir
-
Includes the data files found in
packagedir.
Can be used for adding additional mods. Packages will be loaded in the order specified. By default redeclipse only includes data files in its working directory
/usr/share/redeclipse/,
and in the
temp
subdirectory of the home directory.
- -osauerdir
-
Sets the path to your Sauerbraten directory. If Red Eclipse can find your Sauerbraten directory, you can load and play Sauerbraten maps from withing Red Eclipse.
- -glogfile
-
Output log to
logfile.
Path is set relative to
homedir
unless a leading '/' is used, uses stdout if
-g
is given without a parameter. Defaults to
log.txt.
Video options
- -df{0|1}
-
Turns fullscreen mode on or off. 0 to disable, 1 to enable. Defaults to 1.
-
This configuration is stored in init.cfg
- -dwwidth
-
Sets screen width to
width.
If height not specified, also sets height to 3/4 of width. min is 320.
-
This configuration is stored in init.cfg
- -dhheight
-
Sets screen height to
height.
If width not specified, also sets width to 4/3 of height. min is 320.
-
This configuration is stored in init.cfg
- -dasamples
-
Sets full-scene anti-aliasing (FSAA) to
samples
samples.
-
This configuration is stored in init.cfg
- -dddepth
-
Sets z-buffer depth to
depth.
-
This configuration is stored in init.cfg
General options
- -x'command1; command2; ...'
-
Executes a list of commands once Red Eclipse has started up.
- -v{0..4}
-
Sets verbosity. This affects how much information is printed to the console. 0 is the least verbose, 4 is the most verbose, defaults to 0.
-
This configuration is stored in init.cfg
- --help
-
Display this manpage
Server options
- -ss{0..3}
-
Sets the server type of the local server. 0 for local only, 1 for private, 2 for public, 3 for dedicated. Defaults to 1. If set as dedicated (3) redeclipse will act similarly to redeclipse-server and not start the GUI.
- -smservermaster
-
Connects to
servermaster
to get the list of available servers, defaults to play.redeclipse.net.
- -saservermasterport
-
Contacts the master server using port
servermasterport,
defaults to 28800.
EXAMPLES
redeclipse -p$HOME/mod/data
-
Load data from an additional directory.
redeclipse -h$HOME/redeclipse_configs/
-
Reads and writes the configuration files to the specified directory instead of
$HOME/.redeclipse/.
redeclipse -x'mode 7; trialweapon 0; map hinder'
-
Sets game mode to time trial, trialmode weapon to empty hands, and starts a game on the map "hinder".
AUTHORS
Red Eclipse's main developers are Quinton "quin" Reeves and Lee "eihrul" Salzman
This manual page was written by Martin Erik Werner <martinerikwerner@gmail.com>
HISTORY
Red Eclipse was forked as a continuation of the game Bloodfrontier, which in turn was based on the Cube2 engine and the Sauerbraten game. Red Eclipse and Sauerbraten are now developed in parallel.
SEE ALSO
redeclipse-server(6).