hypertorus
Section: XScreenSaver manual (6x)
Updated: 6.00-1.fc34 (02-Apr-2021)
Page Index
NAME
hypertorus - Draws a hypertorus that rotates in 4d
SYNOPSIS
hypertorus
[-display
host:display.screen]
[-install]
[-visual
visual]
[-window]
[-root]
[-delay
usecs]
[-fps]
[-wireframe]
[-surface]
[-transparent]
[-solid]
[-bands]
[-spirals-{1,2,4,8,16}]
[-onesided]
[-twosided]
[-colorwheel]
[-change-colors]
[-perspective-3d]
[-orthographic-3d]
[-perspective-4d]
[-orthographic-4d]
[-speed-wx
float]
[-speed-wy
float]
[-speed-wz
float]
[-speed-xy
float]
[-speed-xz
float]
[-speed-yz
float]
DESCRIPTION
The
hypertorus program shows the Clifford torus as it rotates in
4d. The Clifford torus is a torus lies on the "surface" of the
hypersphere in 4d. The program projects the 4d torus to 3d using
either a perspective or an orthographic projection. Of the two
alternatives, the perspective projection looks much more appealing.
In orthographic projections the torus degenerates into a doubly
covered cylinder for some angles. The projected 3d torus can then be
projected to the screen either perspectively or orthographically.
There are three display modes for the torus: mesh (wireframe), solid,
or transparent. Furthermore, the appearance of the torus can be as a
solid object or as a set of see-through bands or see-through spirals.
Finally, the colors with with the torus is drawn can be set to
one-sided, two-sided, or to a color wheel. The colors can be static
or changing dynamically. In one-sided color mode, the torus is drawn
with the same color on the inside and the outside. In two-sided color
mode, the torus is drawn with red on the outside and green on the
inside if static colors are used. If changing colors are used,
dynamically varying complementary colors are used for the two sides.
This mode enables you to see that the 3d projection of the torus turns
inside-out as it rotates in 4d. The color wheel mode draws the torus
with a fully saturated color wheel. If changing colors are used, the
colors of the color wheel are varying dynamically. The color wheel
mode gives a very nice effect when combined with the see-through bands
or see-through spirals mode.
Finally, the rotation speed for each of the six planes around which
the torus rotates can be chosen.
This program is inspired by Thomas Banchoff's book "Beyond the Third
Dimension: Geometry, Computer Graphics, and Higher Dimensions",
Scientific American Library, 1990.
OPTIONS
hypertorus
accepts the following options:
- -window
-
Draw on a newly-created window. This is the default.
- -root
-
Draw on the root window.
- -install
-
Install a private colormap for the window.
- -visual visual
-
Specify which visual to use. Legal values are the name of a visual
class, or the id number (decimal or hex) of a specific visual.
- -delay microseconds
-
How much of a delay should be introduced between steps of the
animation. Default 25000, or 1/40th second.
The following three options are mutually exclusive. They determine
how the torus is displayed.
- -wireframe
-
Display the torus as a wireframe mesh.
- -surface
-
Display the torus as a solid surface (default).
- -transparent
-
Display the torus as a transparent surface.
The following seven options are mutually exclusive. They determine the
appearance of the torus.
- -solid
-
Display the torus as a solid object.
- -bands
-
Display the torus as see-through bands (default).
- -spirals-1, -spirals-2, -spirals-4, -spirals-8, -spirals-16
-
Display the torus as see-through spirals with the indicated number of
spirals.
The following three options are mutually exclusive. They determine
how to color the torus.
- -onesided
-
Display the torus with a single color.
- -twosided
-
Display the torus with two colors: one color on the outside and the
complementary on the inside. For static colors, the colors are red
and green.
- -colorwheel
-
Display the torus with a fully saturated color wheel (default). If
the torus is displayed as see-through bands, each band will be
displayed with a different color. Likewise, if the torus is displayed
as see-through spirals, each spiral will receive a different color.
The following options determine whether the colors with which the
torus is displayed are static or are changing dynamically.
- -change-colors
-
Change the colors with which the torus is displayed dynamically.
- -no-change-colors
-
Use static colors to display the torus (default).
The following two options are mutually exclusive. They determine how
the torus is projected from 3d to 2d (i.e., to the screen).
- -perspective-3d
-
Project the torus from 3d to 2d using a perspective projection
(default).
- -orthographic-3d
-
Project the torus from 3d to 2d using an orthographic projection.
The following two options are mutually exclusive. They determine how
the torus is projected from 4d to 3d.
- -perspective-4d
-
Project the torus from 4d to 3d using a perspective projection
(default).
- -orthographic-4d
-
Project the torus from 4d to 3d using an orthographic projection.
The following six options determine the rotation speed of the torus
around the six possible hyperplanes. The rotation speed is measured
in degrees per frame. The speeds should be set to relatively small
values, e.g., less than 4 in magnitude.
- -speed-wx float
-
Rotation speed around the wx plane (default: 1.1).
- -speed-wy float
-
Rotation speed around the wy plane (default: 1.3).
- -speed-wz float
-
Rotation speed around the wz plane (default: 1.5).
- -speed-xy float
-
Rotation speed around the xy plane (default: 1.7).
- -speed-xz float
-
Rotation speed around the xz plane (default: 1.9).
- -speed-yz float
-
Rotation speed around the yz plane (default: 2.1).
- -fps
-
Display the current frame rate, CPU load, and polygon count.
INTERACTION
If you run this program in standalone mode you can rotate the
hypertorus by dragging the mouse while pressing the left mouse button.
This rotates the hypertorus in 3d, i.e., around the wx, wy, and wz
planes. If you press the shift key while dragging the mouse with the
left button pressed the hypertorus is rotated in 4d, i.e., around the
xy, xz, and yz planes. To examine the hypertorus at your leisure, it
is best to set all speeds to 0. Otherwise, the hypertorus will rotate
while the left mouse button is not pressed.
ENVIRONMENT
- DISPLAY
-
to get the default host and display number.
- XENVIRONMENT
-
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.
SEE ALSO
X(1),
xscreensaver(1)
COPYRIGHT
Copyright © 2003-2020 by Carsten Steger. Permission to use, copy,
modify, distribute, and sell this software and its documentation for
any purpose is hereby granted without fee, provided that the above
copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation.
No representations are made about the suitability of this software for
any purpose. It is provided "as is" without express or implied
warranty.
AUTHOR
Carsten Steger <
carsten@mirsanmir.org>, 11-jan-2020.