Section: XScreenSaver manual (6x)
Updated: 5.43-5.fc31 (08-Feb-2020)
maze3d - A 3D maze.
A recreation of the 3D Maze screensaver from Windows 95.
- -visual visual
Specify which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
Draw on a newly-created window. This is the default.
Draw on the root window.
- -speed number
Speed of the dungeon crawl. 2 is twice as fast, 0.5 is half as fast.
- -delay number
Per-frame delay, in microseconds. Default: 20000 (0.02 seconds).
- -fps | -no-fps
Display the current frame rate and CPU load.
- -rows number
The number of rows in the maze. Default: 12.
- -columns number
The number of columns in the maze. Default: 12.
Overlays a minimap of the maze on the screen.
- -wall-texture texture
Sets the wall texture. texture can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below).
- -floor-texture texture
Sets the floor texture. texture can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below).
- -ceiling-texture texture
Sets the ceiling texture. texture can be a path to an image file, or it can be one of the built-in textures (see TEXTURES below).
Continuously shifts the hue of the wall texture. (This looks like an LSD trip, hence the name.)
Continuously shifts the hue of the floor texture.
Continuously shifts the hue of the ceiling texture.
Turns on all three.
- -inverters number
Sets the number of inverters (the spinny grey things that flip the camera upside-down) in the maze. Default: 10.
- -rats number
Sets the number of rats, or rather "Bobs", in the maze. Default: 1.
The wall, ceiling, and floor textures can be set to one of the following:
A brick wall. This is the default wall texture.
A wooden floor. This is the default floor texture.
Ceiling tiles. This is the default ceiling texture.
- You can also specify a path to an image file, instead of using one of the built-in textures.
to get the default host and display number.
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.
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